/******************************************************************************* * Copyright (c) 1998, 2015 Oracle and/or its affiliates. All rights reserved. * This program and the accompanying materials are made available under the * terms of the Eclipse Public License v1.0 and Eclipse Distribution License v. 1.0 * which accompanies this distribution. * The Eclipse Public License is available at http://www.eclipse.org/legal/epl-v10.html * and the Eclipse Distribution License is available at * http://www.eclipse.org/org/documents/edl-v10.php. * * Contributors: * Oracle - initial API and implementation from Oracle TopLink ******************************************************************************/ package org.eclipse.persistence.sessions.server; import java.util.*; import org.eclipse.persistence.internal.databaseaccess.*; import org.eclipse.persistence.sessions.Login; import org.eclipse.persistence.internal.helper.*; import org.eclipse.persistence.exceptions.*; import org.eclipse.persistence.internal.localization.*; import org.eclipse.persistence.logging.SessionLog; /** * <p> * <b>Purpose</b>: Used to specify how connection should be pooled in a server session. * @see ServerSession */ public class ConnectionPool { protected static final String MONITOR_HEADER = "Info:ConnectionPool:"; protected boolean isConnected; protected int maxNumberOfConnections; protected int minNumberOfConnections; protected int initialNumberOfConnections; protected int waitTimeout; protected List<Accessor> connectionsAvailable; protected List<Accessor> connectionsUsed; protected Login login; protected String name; protected ServerSession owner; protected volatile boolean checkConnections; protected volatile long timeOfDeath; protected volatile long deadCheckTime; protected volatile boolean isDead; protected List<String> failoverConnectionPools; public static final long DEAD_CHECK_TIME = 1000 * 60 * 10; // 10 minutes. public static final int MAX_CONNECTIONS = 32; public static final int MIN_CONNECTIONS = 32; public static final int INITIAL_CONNECTIONS = 1; public static final int WAIT_TIMEOUT = 180000; // 3 minutes. /** * PUBLIC: * A connection pool is used to specify how connection should be pooled in a server session. */ public ConnectionPool() { this(null, null, null); } /** * PUBLIC: * A connection pool is used to specify how connection should be pooled in a server session. */ public ConnectionPool(String name, Login login, ServerSession owner) { this(name, login, INITIAL_CONNECTIONS, MIN_CONNECTIONS, MAX_CONNECTIONS, owner); } /** * PUBLIC: * A connection pool is used to specify how connection should be pooled in a server session. */ public ConnectionPool(String name, Login login, int minNumberOfConnections, int maxNumberOfConnections, ServerSession owner) { this(name, login, Math.min(INITIAL_CONNECTIONS, minNumberOfConnections), minNumberOfConnections, maxNumberOfConnections, owner); } /** * PUBLIC: * A connection pool is used to specify how connection should be pooled in a server session. */ public ConnectionPool(String name, Login login, int initialNumberOfConnections, int minNumberOfConnections, int maxNumberOfConnections, ServerSession owner) { this.login = login; this.owner = owner; this.name = name; this.maxNumberOfConnections = maxNumberOfConnections; this.minNumberOfConnections = minNumberOfConnections; this.initialNumberOfConnections = initialNumberOfConnections; this.deadCheckTime = DEAD_CHECK_TIME; this.waitTimeout = WAIT_TIMEOUT; this.checkConnections = false; this.failoverConnectionPools = new ArrayList<String>(); resetConnections(); } /** * INTERNAL: * The connection pool is dead fail over to the fail-over pool. */ public Accessor failover() { if ((this.timeOfDeath + this.deadCheckTime) < System.currentTimeMillis()) { // Retry database to see if it is back up. this.isDead = false; return acquireConnection(); } else { for (String poolName : this.failoverConnectionPools) { ConnectionPool pool = this.owner.getConnectionPool(poolName); if (!pool.isDead()) { if (this.owner.shouldLog(SessionLog.FINEST, SessionLog.CONNECTION)) { Object[] args = new Object[2]; args[0] = this.name; args[1] = poolName; this.owner.log(SessionLog.FINEST, SessionLog.CONNECTION, "failover", args); } return pool.acquireConnection(); } } throw QueryException.failoverFailed(this.name); } } /** * INTERNAL: * Wait until a connection is available and allocate the connection for the client. */ public synchronized Accessor acquireConnection() throws ConcurrencyException { // Check for dead database and fail-over. if (this.isDead) { return failover(); } // PERF: Using direct variable access to minimize concurrency bottleneck. while (this.connectionsAvailable.isEmpty()) { if ((this.connectionsUsed.size() + this.connectionsAvailable.size()) < this.maxNumberOfConnections) { Accessor connection = null; try { connection = buildConnection(); } catch (RuntimeException failed) { if (!this.failoverConnectionPools.isEmpty()) { this.isDead = true; this.timeOfDeath = System.currentTimeMillis(); this.owner.logThrowable(SessionLog.WARNING, SessionLog.SQL, failed); return acquireConnection(); } else { throw failed; } } this.connectionsUsed.add(connection); if (this.owner.isInProfile()) { this.owner.updateProfile(MONITOR_HEADER + this.name, Integer.valueOf(this.connectionsUsed.size())); } if (this.owner.shouldLog(SessionLog.FINEST, SessionLog.CONNECTION)) { Object[] args = new Object[1]; args[0] = this.name; this.owner.log(SessionLog.FINEST, SessionLog.CONNECTION, "acquire_connection", args, connection); } return connection; } try { wait(this.waitTimeout);// Notify is called when connections are released. } catch (InterruptedException exception) { throw ConcurrencyException.waitFailureOnClientSession(exception); } } int connectionSize = this.connectionsAvailable.size(); // Always used the last connection to avoid shift list and to use "hot" connection. Accessor connection = this.connectionsAvailable.remove(connectionSize-1); if (this.checkConnections) { // EclipseLink has encountered a problem with a connection where the database no longer responded // We need to now ensure that the failure was specific to that connection or we need to empty // the pool of dead connections in the case of a database failover. while (connectionSize >= 0) { if (this.owner.getLogin().isConnectionHealthValidatedOnError() && this.owner.getServerPlatform().wasFailureCommunicationBased(null, connection, this.owner)) { try { //connection failed connect test connection.closeConnection(); } catch (Exception ex){ //ignore } finally { connection.releaseCustomizer(); } if (this.connectionsAvailable.isEmpty()) { this.checkConnections = false; //we have emptied out all connections so let's have the connection pool build more return acquireConnection(); } else { //test next connection --connectionSize; connection = this.connectionsAvailable.remove(connectionSize-1); } } else { //connection was good use it. And make sure we stop testing connections this.checkConnections = false; break; } } } this.connectionsUsed.add(connection); if (this.owner.isInProfile()) { this.owner.updateProfile(MONITOR_HEADER + this.name, Integer.valueOf(this.connectionsUsed.size())); } if (this.owner.shouldLog(SessionLog.FINEST, SessionLog.CONNECTION)) { Object[] args = new Object[1]; args[0] = this.name; this.owner.log(SessionLog.FINEST, SessionLog.CONNECTION, "acquire_connection", args, connection); } return connection; } /** * INTERNAL: * Create a new connection, accessors are used as connections. */ protected Accessor buildConnection() { Accessor connection = this.login.buildAccessor(); connection.setPool(this); connection.connect(this.login, this.owner); return connection; } /** * INTERNAL: * returns the connections currently available for use in the pool */ public List<Accessor> getConnectionsAvailable() { return connectionsAvailable; } /** * Return a list of the connections that are being used. * @return java.util.Vector **/ protected List<Accessor> getConnectionsUsed() { return connectionsUsed; } /** * PUBLIC: * Return the login used to create connections. */ public Login getLogin() { return login; } /** * PUBLIC: * Return the maximum number of connections allowed. * If all connections are in use, a new connection will be created until the maximum size is reach. * Only the minimum number of connections will be pooled, if the pool is between the min and max size * the connection will be disconnected when returned to the pool. * Typically it is desirable to have the min and max connections the same to avoid connects and disconnects. * When the max is reached clients must wait for a connection to become available. */ public int getMaxNumberOfConnections() { return maxNumberOfConnections; } /** * PUBLIC: * Return the minimum number of connections. * If all connections are in use, a new connection will be created until the maximum size is reach. * Only the minimum number of connections will be pooled, if the pool is between the min and max size * the connection will be disconnected when returned to the pool. * Typically it is desirable to have the min and max connections the same to avoid connects and disconnects. */ public int getMinNumberOfConnections() { return minNumberOfConnections; } /** * PUBLIC: * Return the name of this pool. * Pools are identified by name to allow multiple connection pools. */ public String getName() { return name; } /** * Return the ServerSession that is the owner of this connection pool. * @return org.eclipse.persistence.sessions.server.ServerSession */ protected ServerSession getOwner() { return owner; } /** * INTERNAL: * Return the total number of connections currently in use. */ public int getTotalNumberOfConnections() { return getConnectionsUsed().size() + getConnectionsAvailable().size(); } /** * INTERNAL: * Wait until a connection is avaiable and allocate the connection for the client. */ public boolean hasConnectionAvailable() { return !getConnectionsAvailable().isEmpty(); } /** * INTERNAL: * Return if this pool has been connected to the database. */ public boolean isConnected() { return isConnected; } /** * INTERNAL: * Checks for a conflict between pool's type and pool's login */ public boolean isThereConflictBetweenLoginAndType() { return getLogin().shouldUseExternalConnectionPooling(); } /** * INTERNAL: * Add the connection as single that a new connection is available. */ public synchronized void releaseConnection(Accessor connection) throws DatabaseException { if (this.owner.shouldLog(SessionLog.FINEST, SessionLog.CONNECTION)) { Object[] args = new Object[1]; args[0] = this.name; this.owner.log(SessionLog.FINEST, SessionLog.CONNECTION, "release_connection", args, connection); } connection.reset(); this.connectionsUsed.remove(connection); if (!connection.isValid()) { this.checkConnections = true; try { connection.disconnect(this.owner); } catch (DatabaseException ex) { //this is an invalid connection so expect an exception. } } else { if ((this.connectionsUsed.size() + this.connectionsAvailable.size()) < this.minNumberOfConnections) { this.connectionsAvailable.add(connection); } else { connection.disconnect(getOwner()); } } if (this.owner.isInProfile()) { this.owner.updateProfile(MONITOR_HEADER + this.name, Integer.valueOf(this.connectionsUsed.size())); } notify(); } /** * INTERNAL: * Reset the connections on shutDown and when the pool is started. */ public void resetConnections() { this.connectionsUsed = new Vector(); this.connectionsAvailable = new Vector(); this.checkConnections = false; this.isDead = false; this.timeOfDeath = 0; } /** * INTERNAL: * This method is called to indicate that all available connections should be checked. */ public void setCheckConnections() { this.checkConnections = true; } /** * INTERNAL: * Set this list of connections available * @param connectionsAvailable */ protected void setConnectionsAvailable(Vector connectionsAvailable) { this.connectionsAvailable = connectionsAvailable; } /** * INTERNAL: * Set the list of connections being used. * @param connectionsUsed */ protected void setConnectionsUsed(Vector connectionsUsed) { this.connectionsUsed = connectionsUsed; } /** * INTERNAL: * Set if this pool has been connected to the database. */ public void setIsConnected(boolean isConnected) { this.isConnected = isConnected; } /** * PUBLIC: * Set the login used to create connections. */ public void setLogin(Login login) { this.login = login; } /** * PUBLIC: * Return the initial number of connections allowed. * This is the number of connections connected on startup. */ public int getInitialNumberOfConnections() { return initialNumberOfConnections; } /** * PUBLIC: * Set the initial number of connections allowed. * This is the number of connections connected on startup. * The default is 1. */ public void setInitialNumberOfConnections(int initialNumberOfConnections) { this.initialNumberOfConnections = initialNumberOfConnections; } /** * PUBLIC: * Set the maximum number of connections allowed. * If all connections are in use, a new connection will be created until the maximum size is reach. * Only the minimum number of connections will be pooled, if the pool is between the min and max size * the connection will be disconnected when returned to the pool. * Typically it is desirable to have the min and max connections the same to avoid connects and disconnects. * When the max is reached clients must wait for a connection to become available. * The default is 32. */ public void setMaxNumberOfConnections(int maxNumberOfConnections) { this.maxNumberOfConnections = maxNumberOfConnections; } /** * PUBLIC: * Set the minimum number of connections. * If all connections are in use, a new connection will be created until the maximum size is reach. * Only the minimum number of connections will be pooled, if the pool is between the min and max size * the connection will be disconnected when returned to the pool. * Typically it is desirable to have the min and max connections the same to avoid connects and disconnects. * The default is 32. */ public void setMinNumberOfConnections(int minNumberOfConnections) { this.minNumberOfConnections = minNumberOfConnections; } /** * PUBLIC: * Set the name of this pool. * Pools are identified by name to allow multiple connection pools. */ public void setName(String name) { this.name = name; } /** * Set the ServerSession that owns this connection pool * @param owner */ protected void setOwner(ServerSession owner) { this.owner = owner; } /** * INTERNAL: * Disconnect all connections. */ public synchronized void shutDown() { setIsConnected(false); for (Iterator iterator = getConnectionsAvailable().iterator(); iterator.hasNext();) { try { ((Accessor)iterator.next()).disconnect(getOwner()); } catch (DatabaseException exception) { // Ignore. } } for (Iterator iterator = getConnectionsUsed().iterator(); iterator.hasNext();) { try { ((Accessor)iterator.next()).disconnect(getOwner()); } catch (DatabaseException exception) { // Ignore. } } resetConnections(); } /** * INTERNAL: * Allocate the minimum connections. */ public synchronized void startUp() { if (isConnected()) { return; } for (int index = getInitialNumberOfConnections(); index > 0; index--) { getConnectionsAvailable().add(buildConnection()); } setIsConnected(true); } /** * INTERNAL: * return a string representation of this connection pool */ public String toString() { Object[] args = { Integer.valueOf(getMinNumberOfConnections()), Integer.valueOf(getMaxNumberOfConnections()) }; return Helper.getShortClassName(getClass()) + ToStringLocalization.buildMessage("min_max", args); } /** * PUBLIC: * Return the time in milliseconds to wait for a available connection. * If the wait time is exceeded and exception will occur. * The default is 180000 or 3 minutes. * A value of 0 means wait forever. */ public int getWaitTimeout() { return waitTimeout; } /** * PUBLIC: * Set the time in milliseconds to wait for an available connection. * If the wait time is exceeded an exception will occur. * The default is 180000 or 3 minutes. * A value of 0 means wait forever. */ public void setWaitTimeout(int waitTimeout) { this.waitTimeout = waitTimeout; } /** * ADVANCED: * Return if the connection pool's database is down, and failover should be used. */ public boolean isDead() { return isDead; } /** * ADVANCED: * Set if the connection pool's database is down, and failover should be used. */ public void setIsDead(boolean isDead) { this.isDead = isDead; } /** * PUBLIC: * Return the list of connection pools to used if this pool database goes down. * The failover pools should be a clustered, replicated or backuped database. */ public List<String> getFailoverConnectionPools() { return failoverConnectionPools; } /** * PUBLIC: * Set the list of connection pools to used if this pool database goes down. * The failover pools should be a clustered, replicated or backuped database. */ public void setFailoverConnectionPools(List<String> failoverConnectionPools) { this.failoverConnectionPools = failoverConnectionPools; } /** * PUBLIC: * Add the connection pool to used if this pool database goes down. * The failover pools should be a clustered, replicated or backuped database. */ public boolean addFailoverConnectionPool(String poolName) { return this.failoverConnectionPools.add(poolName); } }