package com.alastar.game;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Rectangle;
public interface TexturedObject
{
public Texture getTexture();
public void setTexture();
public Transform getTransform();
public TextureRegion getTextureRegion();
public void Draw(SpriteBatch batch, float x, float y);
public int getType();
public int getId();
public Rectangle getWindowRectangle();
public int getZ();
public void Remove();
}