package com.alastar.game; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.math.Rectangle; public interface TexturedObject { public Texture getTexture(); public void setTexture(); public Transform getTransform(); public TextureRegion getTextureRegion(); public void Draw(SpriteBatch batch, float x, float y); public int getType(); public int getId(); public Rectangle getWindowRectangle(); public int getZ(); public void Remove(); }