package ru.alastar.game.projectiles;
import ru.alastar.game.Entity;
import com.alastar.game.enums.ProjectileType;
import com.badlogic.gdx.math.Vector3;
public class TestProjectile extends ru.alastar.physics.BaseProjectile
{
public TestProjectile(int id, Vector3 from, Entity shooter, float angle)
{
super(id, from, shooter, angle);
this.speed = 10;
this.lifeTime = 100;
this.maxSpeed = 10;
this.type = ProjectileType.Arrow;
}
}