package ru.alastar.game.projectiles; import ru.alastar.game.Entity; import com.alastar.game.enums.ProjectileType; import com.badlogic.gdx.math.Vector3; public class TestProjectile extends ru.alastar.physics.BaseProjectile { public TestProjectile(int id, Vector3 from, Entity shooter, float angle) { super(id, from, shooter, angle); this.speed = 10; this.lifeTime = 100; this.maxSpeed = 10; this.type = ProjectileType.Arrow; } }