package ru.alastar.game.ai;
import ru.alastar.enums.EntityType;
import ru.alastar.game.Entity;
public class BaseHostileAI extends BaseAI
{
public BaseHostileAI()
{
}
@Override
public void OnSeeEntity(final Entity y)
{
if (y.type == EntityType.Human)
{
if (!getEntity().alreadyTargets())
{
this.entity.toggleWar(true);
entity.actToTarget(y);
StartChasingTarget();
}
}
}
}