package ru.alastar.game.ai; import ru.alastar.enums.EntityType; import ru.alastar.game.Entity; public class BaseHostileAI extends BaseAI { public BaseHostileAI() { } @Override public void OnSeeEntity(final Entity y) { if (y.type == EntityType.Human) { if (!getEntity().alreadyTargets()) { this.entity.toggleWar(true); entity.actToTarget(y); StartChasingTarget(); } } } }