package ru.alastar.physics;
import ru.alastar.game.IUpdate;
public class PhysicalData
{
private int _Z;
private boolean IgnoreZ;
private IPhysic object;
public PhysicalData(int z, boolean affectZ, IPhysic object)
{
this._Z = z;
this.IgnoreZ = affectZ;
this.object = object;
}
public void setObject(IPhysic o)
{
this.object = o;
}
public IPhysic getObject()
{
return object;
}
public void setZ(int z)
{
this._Z = z;
}
public int getZ()
{
return _Z;
}
public void setIgnore(boolean b)
{
this.IgnoreZ = b;
}
public boolean getIgnore()
{
return IgnoreZ;
}
}