package ru.alastar.physics; import ru.alastar.game.IUpdate; public class PhysicalData { private int _Z; private boolean IgnoreZ; private IPhysic object; public PhysicalData(int z, boolean affectZ, IPhysic object) { this._Z = z; this.IgnoreZ = affectZ; this.object = object; } public void setObject(IPhysic o) { this.object = o; } public IPhysic getObject() { return object; } public void setZ(int z) { this._Z = z; } public int getZ() { return _Z; } public void setIgnore(boolean b) { this.IgnoreZ = b; } public boolean getIgnore() { return IgnoreZ; } }