package ru.alastar.game.systems;
import ru.alastar.game.Entity;
import ru.alastar.game.Skill;
import ru.alastar.main.net.Server;
public class SkillsSystem
{
public static float getChanceFromSkill(Skill s)
{
float c = 0.15F;
if (s.value > 0)
c += s.value / 100;
return c;
}
public static float getCraftSkillChance(float skReq, Skill s)
{
float f = 0;
float diff = s.value - skReq;
if (diff > 0)
f += diff / s.value;
return f;
}
public static void tryRaiseSkill(Entity e, Skill s)
{
float h = Server.random.nextFloat();
float skill = 0;
if (s.value > 0)
skill += s.value / 10;
if (h > skill)
{
if (s.value + 1 <= s.maxValue)
{
s.raise((int) 1, e);
Server.warnEntity(e, "Your skill [" + s.name
+ "] have been increased by 1, now it is " + s.value);
}
}
}
public static int getSpellStrength(String string, Entity caster)
{
int s = 1;
if (caster.skills.get(string).value > 0)
s += caster.skills.get(string).value
/ caster.skills.get(string).maxValue * 10;
return s;
}
public static int getSkillBonus(Skill skill)
{
int b = 1;
b += skill.value / 10;
return b;
}
public static float getRange(Entity entity)
{
return 2;
}
}