package ru.alastar.game.systems.gui.hadlers;
import com.badlogic.gdx.math.Vector2;
import ru.alastar.game.systems.gui.NetGUISystem;
import ru.alastar.main.net.ConnectedClient;
public class InvButtonGUIHandler implements GUIHandler
{
@Override
public void handle(String[] args, ConnectedClient c)
{
if (!c.controlledEntity.haveGUI("inventory_container"))
{
NetGUISystem.OpenGUI(NetGUISystem.CreateGUIInfo(
"inventory_container", new Vector2(100, 100), new Vector2(
500, 500), "", "com.alastar.game.gui.GUIContainer",
"inv", "Inventory"), c);
} else
{
c.controlledEntity.closeGUI("inventory_container");
}
}
}