// Copyright 2014 The Bazel Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package com.google.devtools.build.skyframe; import com.google.common.base.Supplier; import com.google.devtools.build.lib.concurrent.ThreadSafety; /** Receiver for various stages of the lifetime of a skyframe node evaluation. */ @ThreadSafety.ThreadSafe public interface EvaluationProgressReceiver { /** * New state of the value entry after evaluation. */ enum EvaluationState { /** The value was successfully re-evaluated. */ BUILT, /** The value is clean or re-validated. */ CLEAN, } /** * New state of the value entry after invalidation. */ enum InvalidationState { /** The value is dirty, although it might get re-validated again. */ DIRTY, /** The value is dirty and got deleted, cannot get re-validated again. */ DELETED, } /** * Notifies that the node named by {@code key} has been invalidated. * * <p>{@code state} indicates the new state of the value. * * <p>May be called concurrently from multiple threads, possibly with the same {@code key}. */ void invalidated(SkyKey skyKey, InvalidationState state); /** * Notifies that {@code skyKey} is about to get queued for evaluation. * * <p>Note that we don't guarantee that it actually got enqueued or will, only that if * everything "goes well" (e.g. no interrupts happen) it will. * * <p>This guarantee is intentionally vague to encourage writing robust implementations. */ void enqueueing(SkyKey skyKey); /** * Notifies that {@code skyFunction.compute(skyKey, ...)} is about to be called, for some * appropriate {@link SkyFunction} {@code skyFunction}. * * <p>Notably, this includes {@link SkyFunction#compute} calls due to Skyframe restarts. */ void computing(SkyKey skyKey); /** * Notifies that {@code skyFunction.compute(skyKey, ...)} has just been called, for some * appropriate {@link SkyFunction} {@code skyFunction}. * * <p>Notably, this includes {@link SkyFunction#compute} calls due to Skyframe restarts. */ void computed(SkyKey skyKey, long elapsedTimeNanos); /** * Notifies that the node for {@code skyKey} has been evaluated. * * <p>{@code state} indicates the new state of the node. * * <p>If the value builder threw an error when building this node, then * {@code valueSupplier.get()} evaluates to null. */ void evaluated(SkyKey skyKey, Supplier<SkyValue> valueSupplier, EvaluationState state); /** An {@link EvaluationProgressReceiver} that does nothing. */ class NullEvaluationProgressReceiver implements EvaluationProgressReceiver { @Override public void invalidated(SkyKey skyKey, InvalidationState state) { } @Override public void enqueueing(SkyKey skyKey) { } @Override public void computing(SkyKey skyKey) { } @Override public void computed(SkyKey skyKey, long elapsedTimeNanos) { } @Override public void evaluated(SkyKey skyKey, Supplier<SkyValue> valueSupplier, EvaluationState state) { } } }