// Copyright 2017 The Bazel Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package com.google.devtools.build.lib.rules.android; import static com.google.devtools.build.lib.packages.Attribute.ConfigurationTransition.HOST; import static com.google.devtools.build.lib.packages.Attribute.attr; import static com.google.devtools.build.lib.packages.BuildType.LABEL; import static com.google.devtools.build.lib.packages.BuildType.LABEL_LIST; import static com.google.devtools.build.lib.syntax.Type.BOOLEAN; import static com.google.devtools.build.lib.syntax.Type.INTEGER; import com.google.devtools.build.lib.analysis.BaseRuleClasses; import com.google.devtools.build.lib.analysis.RuleDefinition; import com.google.devtools.build.lib.analysis.RuleDefinitionEnvironment; import com.google.devtools.build.lib.packages.RuleClass; import com.google.devtools.build.lib.rules.java.JavaSemantics; /** * Rule definition for android_device. */ public final class AndroidDeviceRule implements RuleDefinition { @Override public RuleClass build(RuleClass.Builder builder, RuleDefinitionEnvironment env) { return builder /* <!-- #BLAZE_RULE(android_device).IMPLICIT_OUTPUTS --> <ul> <li><code><var>name</var>_images/userdata.dat</code>: Contains image files and snapshots to start the emulator</li> <li><code><var>name</var>_images/emulator-meta-data.pb</code>: Contains serialized information necessary to pass on to the emulator to restart it.</li> </ul> <!-- #END_BLAZE_RULE.IMPLICIT_OUTPUTS --> */ /* <!-- #BLAZE_RULE(android_device).ATTRIBUTE(vertical_resolution) --> The vertical screen resolution in pixels to emulate. The minimum value is 240. <!-- #END_BLAZE_RULE.ATTRIBUTE --> */ .add(attr("vertical_resolution", INTEGER).mandatory()) /* <!-- #BLAZE_RULE(android_device).ATTRIBUTE(horizontal_resolution) --> The horizontal screen resolution in pixels to emulate. The minimum value is 240. <!-- #END_BLAZE_RULE.ATTRIBUTE --> */ .add(attr("horizontal_resolution", INTEGER).mandatory()) /* <!-- #BLAZE_RULE(android_device).ATTRIBUTE(ram) --> The amount of ram in megabytes to emulate for the device. This is for the entire device, not just for a particular app installed on the device. The minimum value is 64 megabytes. <!-- #END_BLAZE_RULE.ATTRIBUTE --> */ .add(attr("ram", INTEGER).mandatory()) /* <!-- #BLAZE_RULE(android_device).ATTRIBUTE(screen_density) --> The density of the emulated screen in pixels per inch. The minimum value of this is 30 ppi. <!-- #END_BLAZE_RULE.ATTRIBUTE --> */ .add(attr("screen_density", INTEGER).mandatory()) /* <!-- #BLAZE_RULE(android_device).ATTRIBUTE(cache) --> The size in megabytes of the emulator's cache partition. The minimum value of this is 16 megabytes. <!-- #END_BLAZE_RULE.ATTRIBUTE --> */ .add(attr("cache", INTEGER).mandatory()) /* <!-- #BLAZE_RULE(android_device).ATTRIBUTE(vm_heap) --> The size in megabytes of the virtual machine heap Android will use for each process. The minimum value is 16 megabytes. <!-- #END_BLAZE_RULE.ATTRIBUTE --> */ .add(attr("vm_heap", INTEGER).mandatory()) /* <!-- #BLAZE_RULE(android_device).ATTRIBUTE(system_image) --> A filegroup containing the following files: <ul> <li>system.img: The system partition.</li> <li>kernel-qemu: The Linux kernel the emliator will load</li> <li>ramdisk.img: The initrd image to use at boot time</li> <li>userdata.img: The initial userdata partition.</li> <li>source.properties: A properties file containing information about the images</li> </ul> These files are part of the android sdk or provided by third parties (for example Intel provides x86 images). <!-- #END_BLAZE_RULE.ATTRIBUTE --> */ .add(attr("system_image", LABEL).mandatory().legacyAllowAnyFileType()) /* <!-- #BLAZE_RULE(android_device).ATTRIBUTE(default_properties) --> A single properties file to be placed in /default.prop on the emulator. This allows the rule author to further configure the emulator to appear more like a real device (In particular controlling its UserAgent strings and other behaviour that might cause an application or server to behave differently to a specific device). The properties in this file will override read only properties typically set by the emulator such as ro.product.model. <!-- #END_BLAZE_RULE.ATTRIBUTE --> */ .add(attr("default_properties", LABEL).cfg(HOST) .allowedFileTypes(JavaSemantics.PROPERTIES)) /* <!-- #BLAZE_RULE(android_device).ATTRIBUTE(platform_apks) --> A list of apks to be installed on the device at boot time. <!-- #END_BLAZE_RULE.ATTRIBUTE --> */ .add(attr("platform_apks", LABEL_LIST).legacyAllowAnyFileType()) .add(attr("$adb_static", LABEL).cfg(HOST).value( env.getToolsLabel("//tools/android:adb_static"))) .add(attr("$adb", LABEL).cfg(HOST).value( env.getToolsLabel("//tools/android:adb"))) .add(attr("$emulator_arm", LABEL).cfg(HOST).value( env.getToolsLabel("//tools/android/emulator:emulator_arm"))) .add(attr("$emulator_x86", LABEL).cfg(HOST).value( env.getToolsLabel("//tools/android/emulator:emulator_x86"))) .add(attr("$emulator_x86_bios", LABEL).cfg(HOST).value( env.getToolsLabel("//tools/android/emulator:emulator_x86_bios"))) .add(attr("$mksd", LABEL).cfg(HOST).exec().value( env.getToolsLabel("//tools/android/emulator:mksd"))) .add(attr("$empty_snapshot_fs", LABEL).cfg(HOST).value( env.getToolsLabel("//tools/android/emulator:empty_snapshot_fs"))) .add(attr("$xvfb_support", LABEL).cfg(HOST).value( env.getToolsLabel("//tools/android/emulator:xvfb_support"))) .add(attr("$unified_launcher", LABEL).cfg(HOST).exec().value( env.getToolsLabel("//tools/android/emulator:unified_launcher"))) .add(attr("$android_runtest", LABEL).cfg(HOST).exec().value( env.getToolsLabel("//tools/android:android_runtest"))) .add(attr("$testing_shbase", LABEL).cfg(HOST).exec().value( env.getToolsLabel("//tools/android/emulator:shbase"))) .add(attr("$sdk_path", LABEL).cfg(HOST).exec().value( env.getToolsLabel("//tools/android/emulator:sdk_path"))) .add(attr("$is_executable", BOOLEAN).value(true) .nonconfigurable("Called from RunCommand.isExecutable, which takes a Target")) .removeAttribute("deps") .removeAttribute("data") .build(); } @Override public Metadata getMetadata() { return RuleDefinition.Metadata.builder() .name("android_device") .ancestors(BaseRuleClasses.RuleBase.class) .factoryClass(AndroidDevice.class) .build(); } } /*<!-- #BLAZE_RULE (NAME = android_device, TYPE = OTHER, FAMILY = Android) --> <p>This rule creates an android emulator configured with the given specifications. This emulator may be started via a blaze run command or by executing the generated script directly. It is encouraged to depend on existing android_device rules rather than defining your own. </p> <p>This rule is a suitable target for the --run_under flag to blaze test and blaze run. It starts an emulator, copies the target being tested/run to the emulator, and tests it or runs it as appropriate. </p> <p><code>android_device</code> supports creating KVM images if the underlying <a href="${link android_device.system_image}">system_image</a> is X86 based and is optimized for at most the I686 CPU architecture. To use KVM add <code> tags = ['requires-kvm'] </code> to the <code>android_device</code> rule. </p> ${IMPLICIT_OUTPUTS} <h4 id="android_device_examples">Examples</h4> <p>The following example shows how to use android_device. <code>//java/android/helloandroid/BUILD</code> contains</p> <pre class="code"> android_device( name = "nexus_s", cache = 32, default_properties = "nexus_s.properties", horizontal_resolution = 480, ram = 512, screen_density = 233, system_image = ":emulator_images_android_16_x86", vertical_resolution = 800, vm_heap = 32, ) filegroup( name = "emulator_images_android_16_x86", srcs = glob(["androidsdk/system-images/android-16/**"]), ) </pre> <p><code>//java/android/helloandroid/nexus_s.properties</code> contains:</p> <pre class="code"> ro.product.brand=google ro.product.device=crespo ro.product.manufacturer=samsung ro.product.model=Nexus S ro.product.name=soju </pre> <p> This rule will generate images and a start script. You can start the emulator locally by executing blaze run :nexus_s -- --action=start. The script exposes the following flags: </p> <ul> <li>--adb_port: The port to expose adb on. If you wish to issue adb commands to the emulator this is the port you will issue adb connect to.</li> <li>--emulator_port: The port to expose the emulator's telnet management console on.</li> <li>--enable_display: Starts the emulator with a display if true (defaults to false).</li> <li>--action: Either start or kill.</li> <li>--apks_to_install: a list of apks to install on the emulator.</li> </ul> <!-- #END_BLAZE_RULE -->*/