// Copyright 2015 The Bazel Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package com.google.devtools.build.lib.rules.android; import static com.google.devtools.build.lib.packages.Attribute.ConfigurationTransition.HOST; import static com.google.devtools.build.lib.packages.Attribute.attr; import static com.google.devtools.build.lib.packages.BuildType.LABEL; import static com.google.devtools.build.lib.packages.BuildType.TRISTATE; import static com.google.devtools.build.lib.syntax.Type.BOOLEAN; import static com.google.devtools.build.lib.syntax.Type.STRING_LIST; import com.google.devtools.build.lib.analysis.RuleDefinition; import com.google.devtools.build.lib.analysis.RuleDefinitionEnvironment; import com.google.devtools.build.lib.packages.RuleClass; import com.google.devtools.build.lib.packages.RuleClass.Builder.RuleClassType; import com.google.devtools.build.lib.packages.TriState; /** * Attributes for {@code android_binary} that are not present on {@code android_test}. */ public final class AndroidBinaryOnlyRule implements RuleDefinition { @Override public RuleClass build(RuleClass.Builder builder, final RuleDefinitionEnvironment env) { return builder /* <!-- #BLAZE_RULE(android_binary).ATTRIBUTE(nocompress_extensions) --> A list of file extension to leave uncompressed in apk. <!-- #END_BLAZE_RULE.ATTRIBUTE --> */ .add(attr("nocompress_extensions", STRING_LIST)) /* <!-- #BLAZE_RULE(android_binary).ATTRIBUTE(crunch_png) --> Do PNG crunching (or not). This is independent of nine-patch processing, which is always done. Currently only supported for local resources (not android_resources). <!-- #END_BLAZE_RULE.ATTRIBUTE --> */ .add(attr("crunch_png", BOOLEAN).value(true)) /* <!-- #BLAZE_RULE(android_binary).ATTRIBUTE(resource_configuration_filters) --> A list of resource configuration filters, such 'en' that will limit the resources in the apk to only the ones in the 'en' configuration. <!-- #END_BLAZE_RULE.ATTRIBUTE --> */ .add(attr(ResourceFilter.RESOURCE_CONFIGURATION_FILTERS_NAME, STRING_LIST)) /* <!-- #BLAZE_RULE(android_binary).ATTRIBUTE(shrink_resources) --> Whether to perform resource shrinking. Resources that are not used by the binary will be removed from the APK. This is only supported for rules using local resources (i.e. the <code>manifest</code> and <code>resource_files</code> attributes) and requires ProGuard. It operates in mostly the same manner as the Gradle resource shrinker (https://developer.android.com/studio/build/shrink-code.html#shrink-resources). <p>Notable differences: <ul> <li>resources in <code>values/</code> will be removed as well as file based resources</li> <li>uses <code>strict mode</code> by default</li> <li>removing unused ID resources is not supported</li> </ul> If resource shrinking is enabled, <code><var>name</var>_files/resource_shrinker.log</code> will also be generated, detailing the analysis and deletions performed. <p>Possible values: <ul> <li><code>shrink_resources = 1</code>: Turns on Android resource shrinking</li> <li><code>shrink_resources = 0</code>: Turns off Android resource shrinking</li> <li><code>shrink_resources = -1</code>: Shrinking is controlled by the <a href="../blaze-user-manual.html#flag--android_resource_shrinking"> --android_resource_shrinking</a> flag.</li> </ul> <!-- #END_BLAZE_RULE.ATTRIBUTE --> */ .add(attr("shrink_resources", TRISTATE).value(TriState.AUTO)) /* <!-- #BLAZE_RULE(android_binary).ATTRIBUTE(densities) --> Densities to filter for when building the apk. This will strip out raster drawable resources that would not be loaded by a device with the specified screen densities, to reduce APK size. A corresponding compatible-screens section will also be added to the manifest if it does not already contain a superset listing. <!-- #END_BLAZE_RULE.ATTRIBUTE --> */ .add(attr(ResourceFilter.DENSITIES_NAME, STRING_LIST)) .add(attr("$android_manifest_merge_tool", LABEL) .cfg(HOST) .exec() .value(env.getToolsLabel(AndroidRuleClasses.MANIFEST_MERGE_TOOL_LABEL))) .removeAttribute("data") .build(); } @Override public Metadata getMetadata() { return RuleDefinition.Metadata.builder() .name("$android_binary_only") .type(RuleClassType.ABSTRACT) .ancestors(AndroidRuleClasses.AndroidBinaryBaseRule.class) .build(); } }