/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.network.server.db;
import java.util.List;
import jsettlers.network.server.match.EPlayerState;
import jsettlers.network.server.match.Match;
import jsettlers.network.server.match.Player;
/**
* This interface defines the methods required by the server to use a database.
*
* @author Andreas Eberle
*
*/
public interface IDBFacade {
/**
* Checks if the player is allowed to connect to the server.
*
* @param id
* The id of the player.
* @return Returns true if the player may connect to the server.
*/
boolean isAcceptedPlayer(String id);
void storePlayer(Player player);
void removePlayer(Player player);
/**
*
* @param player
* @return Returns the running {@link Match} of the given {@link Player} <br>
* or null if the {@link Player} has no running {@link Match}.
*/
Match getRunningMatchOf(Player player);
void storeMatch(Match match);
List<Match> getJoinableMatches();
List<Match> getJoinableRunningMatches(Player player);
Match getMatchById(String id);
List<Player> getPlayers(EPlayerState... allowedStates);
List<Match> getMatches();
}