/*******************************************************************************
* Copyright (c) 2015, 2016
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.common.statistics;
/**
* This interface supplies game time information to the UI.
*
* @author Andreas Eberle
*
*/
public interface IGameTimeProvider {
public static final IGameTimeProvider DUMMY_IMPLEMENTATION = new IGameTimeProvider() {
@Override
public int getGameTime() {
return 0;
}
@Override
public boolean isGamePausing() {
return false;
}
};
/**
* Gets the game time.
*
* @return The current game time in milliseconds.
*/
int getGameTime();
/**
* Gets if the game is pausing.
*
* @return true if the game is pausing, false if not.
*/
boolean isGamePausing();
}