/******************************************************************************* * Copyright (c) 2015 * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *******************************************************************************/ package jsettlers.common.buildings.jobs; import jsettlers.common.buildings.IBuilding; import jsettlers.common.material.EMaterialType; import jsettlers.common.material.ESearchType; import jsettlers.common.movable.EDirection; import jsettlers.common.position.ShortPoint2D; /** * This is a building job, a job that can be done by a worker. * <p> * Jobs are organized as an cyclic graph, and every job can give yu the next job that is to be executed if it succeeds or fails. * * @author michael */ public interface IBuildingJob { /** * Gets the type of this job. * * @return The type. */ EBuildingJobType getType(); /** * Gets the next job that should be executed if this job succeeds. * * @return The job. */ IBuildingJob getNextSucessJob(); /** * Gets the next job to be executed if this job fails. * * @return The job. */ IBuildingJob getNextFailJob(); /** * Gets the time this job should last. (in seconds) * * @see EBuildingJobType * @return the time in seconds. */ float getTime(); /** * Calculates the point on the grid from the given building. * * @param building * @return */ public ShortPoint2D calculatePoint(IBuilding building); /** * Gets the direction associated with this job. * * @see EBuildingJobType * @return The direction or null if it is not provided by this type. */ EDirection getDirection(); /** * Gets the material for this job. * * @see EBuildingJobType * @return The direction or null if it is not provided by this type. */ EMaterialType getMaterial(); /** * gets the type this job is searching for. * * @see EBuildingJobType * @see EBuildingJobType#SEARCH * @return The thing the settler should search. */ ESearchType getSearchType(); String getName(); boolean isTakeMaterialFromMap(); EMaterialType[] getFoodOrder(); }