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* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.common.menu;
/**
* This interface defines a method to receive chat messages.
*
* @author Andreas Eberle
*/
public interface IChatMessageListener {
/**
* This method is called when a chat message has been received.
*
* @param authorId
* Id of the author of the message.
* @param message
* Received message.
*/
void chatMessageReceived(String authorId, String message);
/**
* This method is called when a predefined message has been issued by the server.
*
* @param author
* The player connected to the message (for example the player that left).<br>
* Or null, if the message is player-independent.
* @param message
* The predefined message that has been received.
*/
void systemMessageReceived(IMultiplayerPlayer author,
ENetworkMessage message);
}