/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.mapcreator.mapview;
import jsettlers.common.Color;
import jsettlers.common.CommonConstants;
import jsettlers.common.landscape.ELandscapeType;
import jsettlers.common.map.EDebugColorModes;
import jsettlers.common.map.IGraphicsBackgroundListener;
import jsettlers.common.map.IGraphicsGrid;
import jsettlers.common.map.partition.IPartitionData;
import jsettlers.common.mapobject.IMapObject;
import jsettlers.common.movable.IMovable;
import jsettlers.mapcreator.data.MapData;
import jsettlers.mapcreator.data.objects.ObjectContainer;
/**
* Wrapper for map display
*
* @author Andreas Butti
*/
public class MapGraphics implements IGraphicsGrid {
/**
* Original map
*/
private final MapData data;
/**
* Display resources in the game map
*/
private boolean showResources = false;
/**
* Constructor
*
* @param data
* Original map
*/
public MapGraphics(MapData data) {
this.data = data;
}
@Override
public short getHeight() {
return (short) data.getWidth();
}
@Override
public short getWidth() {
return (short) data.getHeight();
}
@Override
public IMovable getMovableAt(int x, int y) {
return data.getMovableContainer(x, y);
}
@Override
public IMapObject getMapObjectsAt(int x, int y) {
ObjectContainer container = data.getMapObjectContainer(x, y);
if (container instanceof IMapObject) {
return (IMapObject) container;
} else
if (showResources) {
byte amount = data.getResourceAmount((short) x, (short) y);
if (amount > 0) {
return ResourceMapObject.get(data.getResourceType((short) x, (short) y), amount);
}
}
return null;
}
@Override
public byte getHeightAt(int x, int y) {
return data.getLandscapeHeight(x, y);
}
@Override
public ELandscapeType getLandscapeTypeAt(int x, int y) {
return data.getLandscape(x, y);
}
@Override
public int getDebugColorAt(int x, int y, EDebugColorModes debugColorMode) {
return data.isFailpoint(x, y) ? Color.RED.getARGB() : -1;
}
@Override
public boolean isBorder(int x, int y) {
return data.isBorder(x, y);
}
@Override
public byte getPlayerIdAt(int x, int y) {
return data.getPlayer(x, y);
}
@Override
public byte getVisibleStatus(int x, int y) {
return CommonConstants.FOG_OF_WAR_VISIBLE;
}
@Override
public void setBackgroundListener(IGraphicsBackgroundListener backgroundListener) {
data.setListener(backgroundListener);
}
/**
* @param showResources
* Display resources in the game map
*/
public void setShowResources(boolean showResources) {
this.showResources = showResources;
}
@Override
public int nextDrawableX(int x, int y, int maxX) {
return x + 1;
}
@Override
public IPartitionData getPartitionData(int x, int y) {
return null;
}
@Override
public boolean isBuilding(int x, int y) {
return false;
}
}