/*******************************************************************************
* Copyright (c) 2016
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.ai.construction;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.position.RelativePoint;
import jsettlers.common.position.ShortPoint2D;
import jsettlers.logic.map.grid.MainGrid;
/**
* This searches for positions where the most wine can grow withing the work area
*
* @author codingberlin
*/
public class BestWinegrowerConstructionPositionFinder extends BestPlantingBuildingConstructionPositionFinder {
static final RelativePoint[] WINEGROWER_WORK_AREA_POINTS;
static {
WINEGROWER_WORK_AREA_POINTS = calculateMyRelativeWorkAreaPoints(EBuildingType.WINEGROWER);
}
@Override
protected EBuildingType myBuildingType() {
return EBuildingType.WINEGROWER;
}
@Override
protected RelativePoint[] myRelativeWorkAreaPoints() {
return WINEGROWER_WORK_AREA_POINTS;
}
@Override
protected boolean isMyPlantPlantable(MainGrid mainGrid, ShortPoint2D position) {
return mainGrid.isWinePlantable(position);
}
}