/*******************************************************************************
* Copyright (c) 2015
* <p>
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
* <p>
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
* <p>
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.main.swing.menu.joinpanel.slots.factories;
import jsettlers.common.ai.EPlayerType;
import jsettlers.graphics.startscreen.SettingsManager;
import jsettlers.logic.map.loading.MapLoader;
import jsettlers.main.swing.menu.joinpanel.slots.PlayerSlot;
/**
* @author codingberlin
*/
public class HostOfMultiplayerPlayerSlotFactory implements IPlayerSlotFactory {
@Override
public PlayerSlot createPlayerSlot(byte slot, MapLoader mapLoader) {
PlayerSlot playerSlot = new PlayerSlot();
if (slot == 0) {
SettingsManager settingsManager = SettingsManager.getInstance();
playerSlot.setPlayerName(settingsManager.getPlayer().getName());
playerSlot.setPossibleTypes(new EPlayerType[] { EPlayerType.HUMAN });
playerSlot.setReadyButtonEnabled(true);
playerSlot.setReady(false);
} else {
playerSlot.setPossibleTypes(new EPlayerType[] {
EPlayerType.HUMAN,
EPlayerType.AI_VERY_HARD
});
playerSlot.setPlayerType(EPlayerType.AI_VERY_HARD, false);
playerSlot.setReadyButtonEnabled(false);
playerSlot.setReady(true);
}
playerSlot.setSlotAndTeams((byte) mapLoader.getMaxPlayers());
playerSlot.disableAllInputs();
return playerSlot;
}
}