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package jsettlers.ai.highlevel.pioneers.target;
import jsettlers.ai.highlevel.AiPositions;
import jsettlers.ai.highlevel.AiStatistics;
import jsettlers.common.CommonConstants;
import jsettlers.common.buildings.EBuildingType;
import jsettlers.common.mapobject.EMapObjectType;
import jsettlers.common.position.ShortPoint2D;
/**
* @author codingberlin
*/
public abstract class CuttingBuildingTargetFinder extends AbstractPioneerTargetFinder {
protected final EBuildingType buildingType;
protected final int cuttableObjectsPerBuilding;
protected final EMapObjectType cuttableObjectType;
public CuttingBuildingTargetFinder(AiStatistics aiStatistics, byte playerId, int searchDistance, EBuildingType buildingType,
int cuttableObjectsPerBuilding, EMapObjectType cuttableObjectType) {
super(aiStatistics, playerId, searchDistance);
this.buildingType = buildingType;
this.cuttableObjectsPerBuilding = cuttableObjectsPerBuilding;
this.cuttableObjectType = cuttableObjectType;
}
protected ShortPoint2D findTarget(AiPositions playerBorder, ShortPoint2D center, int cuttableObjectsCount) {
int buildingCount = aiStatistics.getTotalNumberOfBuildingTypeForPlayer(buildingType, playerId) + 1;
if (cuttableObjectsCount > buildingCount * cuttableObjectsPerBuilding)
return null;
ShortPoint2D nearestCuttableObject = aiStatistics.getNearestCuttableObjectPointInDefaultPartitionFor(
center, cuttableObjectType, searchDistance, new SameBlockedPartitionLikePlayerFilter(aiStatistics, playerId));
if (nearestCuttableObject == null)
return null;
return playerBorder.getNearestPoint(nearestCuttableObject, CommonConstants.TOWER_RADIUS);
}
}