/*
* Copyright (c) 2017
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package jsettlers.main.android.core;
import jsettlers.common.menu.IJoinPhaseMultiplayerGameConnector;
import jsettlers.common.menu.IJoiningGame;
import jsettlers.common.menu.IMapInterfaceConnector;
import jsettlers.common.menu.IMultiplayerConnector;
import jsettlers.common.menu.IStartedGame;
import jsettlers.common.menu.IStartingGame;
import jsettlers.logic.map.loading.list.MapList;
/**
* Created by tompr on 21/01/2017.
*/
public interface GameStarter {
MapList getMapList();
IMultiplayerConnector getMultiPlayerConnector();
void closeMultiPlayerConnector();
IStartingGame getStartingGame();
void setStartingGame(IStartingGame startingGame);
IJoiningGame getJoiningGame();
void setJoiningGame(IJoiningGame joiningGame);
IJoinPhaseMultiplayerGameConnector getJoinPhaseMultiplayerConnector();
void setJoinPhaseMultiPlayerConnector(IJoinPhaseMultiplayerGameConnector joinPhaseMultiplayerGameConnector);
IMapInterfaceConnector gameStarted(IStartedGame game);
}