/*******************************************************************************
* Copyright (c) 2015
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*******************************************************************************/
package jsettlers.logic.map.loading;
import jsettlers.common.map.MapLoadException;
import jsettlers.input.PlayerState;
import jsettlers.logic.map.loading.EMapStartResources;
import jsettlers.logic.map.grid.MainGrid;
import jsettlers.logic.player.PlayerSetting;
/**
* Classes of this interface are capable of creating a game.
*
* @author michael
* @author Andreas Eberle
*/
public interface IGameCreator {
MainGridWithUiSettings loadMainGrid(PlayerSetting[] playerSettings) throws MapLoadException;
MainGridWithUiSettings loadMainGrid(PlayerSetting[] playerSettings, EMapStartResources startResources) throws MapLoadException;
String getMapName();
String getMapId();
class MainGridWithUiSettings {
private final MainGrid mainGrid;
private final PlayerState[] playerStates;
public MainGridWithUiSettings(MainGrid mainGrid, PlayerState[] playerStates) {
this.mainGrid = mainGrid;
this.playerStates = playerStates;
}
public MainGrid getMainGrid() {
return mainGrid;
}
public PlayerState[] getPlayerStates() {
return playerStates;
}
public PlayerState getPlayerState(byte playerId) {
return playerStates[playerId];
}
}
}