/*
* Copyright (c) 2017
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package jsettlers.main.android.mainmenu.presenters.setup;
import java.util.List;
import jsettlers.common.ai.EPlayerType;
import jsettlers.common.menu.IJoinPhaseMultiplayerGameConnector;
import jsettlers.common.menu.IMultiplayerListener;
import jsettlers.common.menu.IMultiplayerPlayer;
import jsettlers.common.menu.IStartingGame;
import jsettlers.common.utils.collections.ChangingList;
import jsettlers.common.utils.collections.IChangingListListener;
import jsettlers.logic.map.loading.MapLoader;
import jsettlers.main.android.core.AndroidPreferences;
import jsettlers.main.android.core.GameStarter;
import jsettlers.main.android.mainmenu.navigation.MainMenuNavigator;
import jsettlers.main.android.mainmenu.presenters.setup.playeritem.PlayerSlotPresenter;
import jsettlers.main.android.mainmenu.presenters.setup.playeritem.PlayerType;
import jsettlers.main.android.mainmenu.presenters.setup.playeritem.ReadyListener;
import jsettlers.main.android.mainmenu.views.JoinMultiPlayerSetupView;
/**
* Created by tompr on 22/01/2017.
*/
public class JoinMultiPlayerSetupPresenterImpl extends MapSetupPresenterImpl implements JoinMultiPlayerSetupPresenter, IMultiplayerListener, IChangingListListener<IMultiplayerPlayer>, ReadyListener {
private final JoinMultiPlayerSetupView view;
private final MainMenuNavigator navigator;
private final GameStarter gameStarter;
private final IJoinPhaseMultiplayerGameConnector connector;
private final AndroidPreferences androidPreferences;
public JoinMultiPlayerSetupPresenterImpl(JoinMultiPlayerSetupView view, MainMenuNavigator navigator, GameStarter gameStarter, IJoinPhaseMultiplayerGameConnector connector,
AndroidPreferences androidPreferences, MapLoader mapLoader) {
super(view, gameStarter, mapLoader);
this.view = view;
this.navigator = navigator;
this.gameStarter = gameStarter;
this.connector = connector;
this.androidPreferences = androidPreferences;
connector.setMultiplayerListener(this);
connector.getPlayers().setListener(this);
updateSlots();
}
@Override
public void initView() {
super.initView();
view.disableHostOnlyControls();
}
@Override
protected void abort() {
super.abort();
connector.abort();
gameStarter.setJoinPhaseMultiPlayerConnector(null);
}
@Override
public void dispose() {
connector.setMultiplayerListener(null);
connector.getPlayers().setListener(null);
}
@Override
public void startGame() {
connector.startGame();
}
/**
* IMultiplayerListener implementation
*/
@Override
public void gameAborted() {
// TODO pop
}
@Override
public void gameIsStarting(IStartingGame game) {
gameStarter.setJoinPhaseMultiPlayerConnector(null);
gameStarter.setStartingGame(game);
navigator.showGame();
}
/**
* ChangingListListener implementation
*/
@Override
public void listChanged(ChangingList<? extends IMultiplayerPlayer> list) {
updateSlots();
// trigger a notify data set changed for now. Probably want to update the view more dynamically at some point
updateViewItems();
}
/**
* ReadyListener implementation
*/
@Override
public void readyChanged(boolean ready) {
connector.setReady(ready);
}
private void updateSlots() {
List<PlayerSlotPresenter> playerSlotPresenters = getPlayerSlotPresenters();
List<IMultiplayerPlayer> players = connector.getPlayers().getItems();
int numberOfConnectedPlayers = players.size();
for (int i = 0; i < playerSlotPresenters.size(); i++) {
PlayerSlotPresenter playerSlotPresenter = playerSlotPresenters.get(i);
if (i < numberOfConnectedPlayers) {
setHumanSlotPlayerTypes(playerSlotPresenter);
IMultiplayerPlayer multiplayerPlayer = players.get(i);
playerSlotPresenter.setName(multiplayerPlayer.getName());
playerSlotPresenter.setReady(multiplayerPlayer.isReady());
playerSlotPresenter.setShowReadyControl(true);
boolean isMe = multiplayerPlayer.getId().equals(androidPreferences.getPlayerId());
if (isMe) {
playerSlotPresenter.setControlsEnabled(true);
playerSlotPresenter.setReadyListener(this);
} else {
playerSlotPresenter.setControlsEnabled(false);
playerSlotPresenter.setReadyListener(null);
}
} else {
setComputerSlotPlayerTypes(playerSlotPresenter);
playerSlotPresenter.setName("Computer " + i);
playerSlotPresenter.setShowReadyControl(false);
playerSlotPresenter.setControlsEnabled(false);
}
}
}
protected static void setHumanSlotPlayerTypes(PlayerSlotPresenter playerSlotPresenter) {
playerSlotPresenter.setPossiblePlayerTypes(new PlayerType[] {
new PlayerType(EPlayerType.HUMAN)
});
playerSlotPresenter.setPlayerType(new PlayerType(EPlayerType.HUMAN));
}
}