package net.scapeemulator.game.net.world; import io.netty.buffer.ByteBuf; import io.netty.buffer.MessageBuf; import io.netty.channel.ChannelHandlerContext; import io.netty.handler.codec.ByteToMessageDecoder; public final class WorldListDecoder extends ByteToMessageDecoder { @Override public void decode(ChannelHandlerContext ctx, ByteBuf buf, MessageBuf<Object> out) { if (buf.readableBytes() < 4) return; out.add(new WorldHandshakeMessage(buf.readInt())); } }