package net.scapeemulator.game.net.world;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.MessageBuf;
import io.netty.channel.ChannelHandlerContext;
import io.netty.handler.codec.ByteToMessageDecoder;
public final class WorldListDecoder extends ByteToMessageDecoder {
@Override
public void decode(ChannelHandlerContext ctx, ByteBuf buf, MessageBuf<Object> out) {
if (buf.readableBytes() < 4)
return;
out.add(new WorldHandshakeMessage(buf.readInt()));
}
}