package net.scapeemulator.game.model.player.skills.slayer; import net.scapeemulator.game.model.mob.combat.MobKillListener; import net.scapeemulator.game.model.npc.NPC; import net.scapeemulator.game.model.player.Player; public class SlayerKillListener implements MobKillListener<Player, NPC> { @Override public void mobKilled(Player killer, NPC killed) { SlayerTask task = Slayer.getTask(killer); if (task != null && task.contains(killed.getType())) { Slayer.decrementTaskAmount(killer); if(Slayer.getTaskAmount(killer) == 0) { Slayer.resetTask(killer); Slayer.incrementCompletedTasks(killer); killer.sendMessage("You have completed your task. Return to a slayer master for a new one."); // TODO if completed points quest (smoking kills) int completedTasks = Slayer.getCompletedTasks(killer); int points = Slayer.getTaskMaster(killer).getRewardPoints(completedTasks); killer.sendMessage("You have now completed " + completedTasks + " tasks and earned " + points + " reward points."); } } } }