/**
* Copyright (c) 2012, Hadyn Richard
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is furnished to do
* so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package net.scapeemulator.game.model.pathfinding;
import java.util.Deque;
import java.util.LinkedList;
import net.scapeemulator.game.model.Position;
/**
* Created by Graham
*/
public final class Path {
/**
* The queue of positions.
*/
private Deque<Position> tiles = new LinkedList<>();
/**
* Creates an empty path.
*/
public Path() {}
/**
* Adds a Position onto the queue.
* @param p The Position to add.
*/
public void addFirst(Position p) {
tiles.addFirst(p);
}
/**
* Adds a position onto the queue.
* @param p The position to add.
*/
public void addLast(Position p) {
tiles.addLast(p);
}
/**
* Peeks at the next tile in the path.
* @return The next tile.
*/
public Position peek() {
return tiles.peek();
}
/**
* Polls a position from the path.
* @return The polled position.
*/
public Position poll() {
return tiles.poll();
}
/**
* Gets if the path is empty.
* @return If the tile deque is empty.
*/
public boolean isEmpty() {
return tiles.isEmpty();
}
/**
* Gets the deque backing this path.
* @return The deque backing this path.
*/
public Deque<Position> getPoints() {
return tiles;
}
}