/** * Copyright (c) 2012, Hadyn Richard * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is furnished to do * so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package net.scapeemulator.game.model.pathfinding; import java.util.Deque; import java.util.LinkedList; import net.scapeemulator.game.model.Position; /** * Created by Graham */ public final class Path { /** * The queue of positions. */ private Deque<Position> tiles = new LinkedList<>(); /** * Creates an empty path. */ public Path() {} /** * Adds a Position onto the queue. * @param p The Position to add. */ public void addFirst(Position p) { tiles.addFirst(p); } /** * Adds a position onto the queue. * @param p The position to add. */ public void addLast(Position p) { tiles.addLast(p); } /** * Peeks at the next tile in the path. * @return The next tile. */ public Position peek() { return tiles.peek(); } /** * Polls a position from the path. * @return The polled position. */ public Position poll() { return tiles.poll(); } /** * Gets if the path is empty. * @return If the tile deque is empty. */ public boolean isEmpty() { return tiles.isEmpty(); } /** * Gets the deque backing this path. * @return The deque backing this path. */ public Deque<Position> getPoints() { return tiles; } }