package net.scapeemulator.game.model.player.skills.cooking; import net.scapeemulator.game.model.mob.Animation; import net.scapeemulator.game.model.player.skills.firemaking.Log; /** * @author David Insley */ public enum HeatSource { FIRE(0, Cooking.FIRE_ANIMATION, Log.NORMAL.getFireId()), RANGE(3, Cooking.RANGE_ANIMATION), SPECIAL_RANGE(5, Cooking.RANGE_ANIMATION, 114); private final double cookingBonus; private final Animation anim; private final int[] objectIds; private HeatSource(double cookingBonus, Animation anim, int... objectIds) { this.cookingBonus = cookingBonus; this.anim = anim; this.objectIds = objectIds; } public double getCookingBonus() { return cookingBonus; } public Animation getAnimation() { return anim; } public int[] getObjectIds() { return objectIds; } }