package net.scapeemulator.game.msg.encoder;
import io.netty.buffer.ByteBufAllocator;
import net.scapeemulator.game.msg.MessageEncoder;
import net.scapeemulator.game.msg.impl.SkillMessage;
import net.scapeemulator.game.net.game.DataOrder;
import net.scapeemulator.game.net.game.DataTransformation;
import net.scapeemulator.game.net.game.DataType;
import net.scapeemulator.game.net.game.GameFrame;
import net.scapeemulator.game.net.game.GameFrameBuilder;
public final class SkillMessageEncoder extends MessageEncoder<SkillMessage> {
public SkillMessageEncoder() {
super(SkillMessage.class);
}
@Override
public GameFrame encode(ByteBufAllocator alloc, SkillMessage message) {
GameFrameBuilder builder = new GameFrameBuilder(alloc, 38);
builder.put(DataType.BYTE, DataTransformation.ADD, message.getLevel());
builder.put(DataType.INT, DataOrder.MIDDLE, message.getExperience());
builder.put(DataType.BYTE, message.getSkill());
return builder.toGameFrame();
}
}