package net.scapeemulator.game.model.object;
/**
* @author Hadyn Richard
*/
public enum ObjectGroup {
/**
* Enumeration for each group type.
*/
WALL(0), WALL_DECORATION(1), GROUP_2(2), GROUP_3(3);
/**
* The array of object group ids for object type.
*/
public static final int[] OBJECT_GROUPS = new int[] { 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3 };
/**
* The id of the group.
*/
private final int id;
ObjectGroup(int id) {
this.id = id;
}
public static ObjectGroup forType(int type) {
int id = OBJECT_GROUPS[type];
for (ObjectGroup group : values()) {
if (group.id == id) {
return group;
}
}
throw new RuntimeException();
}
public int getId() {
return id;
}
}