package net.scapeemulator.game.msg.encoder; import io.netty.buffer.ByteBufAllocator; import net.scapeemulator.game.msg.MessageEncoder; import net.scapeemulator.game.msg.impl.inter.InterfaceRootMessage; import net.scapeemulator.game.net.game.DataOrder; import net.scapeemulator.game.net.game.DataTransformation; import net.scapeemulator.game.net.game.DataType; import net.scapeemulator.game.net.game.GameFrame; import net.scapeemulator.game.net.game.GameFrame.Type; import net.scapeemulator.game.net.game.GameFrameBuilder; public final class InterfaceRootMessageEncoder extends MessageEncoder<InterfaceRootMessage> { public InterfaceRootMessageEncoder() { super(InterfaceRootMessage.class); } @Override public GameFrame encode(ByteBufAllocator alloc, InterfaceRootMessage message) { GameFrameBuilder builder = new GameFrameBuilder(alloc, 145, Type.FIXED); builder.put(DataType.SHORT, DataOrder.LITTLE, DataTransformation.ADD, message.getId()); builder.put(DataType.BYTE, DataTransformation.ADD, 0); builder.put(DataType.SHORT, DataOrder.LITTLE, DataTransformation.ADD, 0); return builder.toGameFrame(); } }