/** * Copyright (c) 2012, Hadyn Richard * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is furnished to do * so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package net.scapeemulator.game.msg.encoder; /** * Created by Hadyn Richard */ import io.netty.buffer.ByteBufAllocator; import java.io.IOException; import net.scapeemulator.game.msg.MessageEncoder; import net.scapeemulator.game.msg.impl.object.GroundObjectUpdateMessage; import net.scapeemulator.game.net.game.DataTransformation; import net.scapeemulator.game.net.game.DataType; import net.scapeemulator.game.net.game.GameFrame; import net.scapeemulator.game.net.game.GameFrameBuilder; /** * Created by Hadyn Richard */ public final class GroundObjectUpdateMessageEncoder extends MessageEncoder<GroundObjectUpdateMessage> { public GroundObjectUpdateMessageEncoder() { super(GroundObjectUpdateMessage.class); } @Override public GameFrame encode(ByteBufAllocator alloc, GroundObjectUpdateMessage msg) throws IOException { GameFrameBuilder builder = new GameFrameBuilder(alloc, 179); builder.put(DataType.BYTE, DataTransformation.ADD, msg.infoHash()); builder.put(DataType.BYTE, msg.getPosition().blockHash()); builder.put(DataType.SHORT, DataTransformation.ADD, msg.getObjectId()); return builder.toGameFrame(); } }