package mods.eln.transparentnode.electricalmachine;
import mods.eln.Eln;
import mods.eln.misc.*;
import mods.eln.misc.Obj3D.Obj3DPart;
import mods.eln.sim.ThermalLoadInitializer;
import mods.eln.sixnode.electricalcable.ElectricalCableDescriptor;
import net.minecraft.entity.item.EntityItem;
import org.lwjgl.opengl.GL11;
public class MaceratorDescriptor extends ElectricalMachineDescriptor {
private final Obj3D obj;
private Obj3DPart main;
private Obj3DPart rot1;
private Obj3DPart rot2;
public MaceratorDescriptor(String name, String modelName, double nominalU, double nominalP, double maximalU,
ThermalLoadInitializer thermal, ElectricalCableDescriptor cable, RecipesList recipe) {
super(name, nominalU, nominalP, maximalU, thermal, cable, recipe);
obj = Eln.obj.getObj(modelName);
if (obj != null) {
rot1 = obj.getPart("rot1");
rot2 = obj.getPart("rot2");
main = obj.getPart("main");
}
}
class MaceratorDescriptorHandle {
float counter = 0, itemCounter = 0;
final RcInterpolator interpolator = new RcInterpolator(0.5f);
}
@Override
Object newDrawHandle() {
return new MaceratorDescriptorHandle();
}
@Override
void draw(ElectricalMachineRender render, Object handleO, EntityItem inEntity, EntityItem outEntity,
float powerFactor, float processState) {
MaceratorDescriptorHandle handle = (MaceratorDescriptorHandle) handleO;
main.draw();
rot1.draw(handle.counter, 0f, 0f, -1f);
rot2.draw(handle.counter, 0f, 0f, 1f);
//UtilsClient.enableDepthTest();
GL11.glScalef(0.7f, 0.7f, 0.7f);
UtilsClient.drawEntityItem(inEntity, 0.0, 0.4f, 0f, handle.itemCounter, 1f);
UtilsClient.drawEntityItem(outEntity, 0.0, -0.5f, 0f, 130 + handle.itemCounter, 1f);
}
@Override
void refresh(float deltaT, ElectricalMachineRender render, Object handleO, EntityItem inEntity,
EntityItem outEntity, float powerFactor, float processState) {
MaceratorDescriptorHandle handle = (MaceratorDescriptorHandle) handleO;
handle.interpolator.setTarget(powerFactor);
handle.interpolator.step(deltaT);
handle.counter += deltaT * handle.interpolator.get() * 180;
while (handle.counter >= 360f) handle.counter -= 360;
handle.itemCounter += deltaT * 90;
while (handle.itemCounter >= 360f) handle.itemCounter -= 360;
}
@Override
public boolean powerLrdu(Direction side, Direction front) {
return side != front && side != front.getInverse();
}
}