package mods.eln.generic;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
public class genericArmorItem extends ItemArmor {
String t1, t2;
public enum ArmourType {
Helmet(0),
Chestplate(1),
Leggings(2),
Boots(3);
private int _Value;
private ArmourType(int Value) {
this._Value = Value;
}
public int getValue() {
return _Value;
}
}
public genericArmorItem(ArmorMaterial par2EnumArmorMaterial, int par3, ArmourType Type, String t1, String t2) {
super(par2EnumArmorMaterial, par3, Type.getValue());
this.t1 = t1;
this.t2 = t2;
}
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String layer) {
if (this.armorType == 2) {
return t2;
} else {
return t1;
}
}
}