package mods.eln.generic; import net.minecraft.entity.Entity; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; public class genericArmorItem extends ItemArmor { String t1, t2; public enum ArmourType { Helmet(0), Chestplate(1), Leggings(2), Boots(3); private int _Value; private ArmourType(int Value) { this._Value = Value; } public int getValue() { return _Value; } } public genericArmorItem(ArmorMaterial par2EnumArmorMaterial, int par3, ArmourType Type, String t1, String t2) { super(par2EnumArmorMaterial, par3, Type.getValue()); this.t1 = t1; this.t2 = t2; } @Override public String getArmorTexture(ItemStack stack, Entity entity, int slot, String layer) { if (this.armorType == 2) { return t2; } else { return t1; } } }