package mods.eln.sixnode.electricalweathersensor; import mods.eln.Eln; import mods.eln.misc.*; import mods.eln.misc.Obj3D.Obj3DPart; import mods.eln.node.six.SixNodeDescriptor; import mods.eln.wiki.Data; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import org.lwjgl.opengl.GL11; import java.util.Collections; import java.util.List; import static mods.eln.i18n.I18N.tr; public class ElectricalWeatherSensorDescriptor extends SixNodeDescriptor { private Obj3DPart main; public float[] pinDistance; Obj3D obj; public ElectricalWeatherSensorDescriptor(String name, Obj3D obj) { super(name, ElectricalWeatherSensorElement.class, ElectricalWeatherSensorRender.class); this.obj = obj; if (obj != null) { main = obj.getPart("main"); pinDistance = Utils.getSixNodePinDistance(main); } voltageLevelColor = VoltageLevelColor.SignalVoltage; } void draw() { UtilsClient.disableCulling(); if (main != null) main.draw(); UtilsClient.enableCulling(); } @Override public void setParent(Item item, int damage) { super.setParent(item, damage); Data.addSignal(newItemStack()); } @Override public void addInformation(ItemStack itemStack, EntityPlayer entityPlayer, List list, boolean par4) { super.addInformation(itemStack, entityPlayer, list, par4); Collections.addAll(list, tr("Provides an electrical signal\ndepending the actual weather.").split("\n")); list.add(tr("Clear: %1$V", 0)); list.add(tr("Rain: %1$V", Eln.SVU / 2)); list.add(tr("Storm: %1$V", Eln.SVU)); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type != ItemRenderType.INVENTORY; } @Override public boolean shouldUseRenderHelperEln(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type != ItemRenderType.INVENTORY; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { if (type == ItemRenderType.INVENTORY) { super.renderItem(type, item, data); } else { GL11.glScalef(2f, 2f, 2f); draw(); } } @Override public LRDU getFrontFromPlace(Direction side, EntityPlayer player) { return super.getFrontFromPlace(side, player).right(); } }