package mods.eln.sixnode.electricalweathersensor;
import mods.eln.Eln;
import mods.eln.misc.*;
import mods.eln.misc.Obj3D.Obj3DPart;
import mods.eln.node.six.SixNodeDescriptor;
import mods.eln.wiki.Data;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import org.lwjgl.opengl.GL11;
import java.util.Collections;
import java.util.List;
import static mods.eln.i18n.I18N.tr;
public class ElectricalWeatherSensorDescriptor extends SixNodeDescriptor {
private Obj3DPart main;
public float[] pinDistance;
Obj3D obj;
public ElectricalWeatherSensorDescriptor(String name, Obj3D obj) {
super(name, ElectricalWeatherSensorElement.class, ElectricalWeatherSensorRender.class);
this.obj = obj;
if (obj != null) {
main = obj.getPart("main");
pinDistance = Utils.getSixNodePinDistance(main);
}
voltageLevelColor = VoltageLevelColor.SignalVoltage;
}
void draw() {
UtilsClient.disableCulling();
if (main != null) main.draw();
UtilsClient.enableCulling();
}
@Override
public void setParent(Item item, int damage) {
super.setParent(item, damage);
Data.addSignal(newItemStack());
}
@Override
public void addInformation(ItemStack itemStack, EntityPlayer entityPlayer, List list, boolean par4) {
super.addInformation(itemStack, entityPlayer, list, par4);
Collections.addAll(list, tr("Provides an electrical signal\ndepending the actual weather.").split("\n"));
list.add(tr("Clear: %1$V", 0));
list.add(tr("Rain: %1$V", Eln.SVU / 2));
list.add(tr("Storm: %1$V", Eln.SVU));
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
return true;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return type != ItemRenderType.INVENTORY;
}
@Override
public boolean shouldUseRenderHelperEln(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return type != ItemRenderType.INVENTORY;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
if (type == ItemRenderType.INVENTORY) {
super.renderItem(type, item, data);
} else {
GL11.glScalef(2f, 2f, 2f);
draw();
}
}
@Override
public LRDU getFrontFromPlace(Direction side, EntityPlayer player) {
return super.getFrontFromPlace(side, player).right();
}
}