package mods.eln.sixnode.electricaltimeout;
import mods.eln.misc.*;
import mods.eln.misc.Obj3D.Obj3DPart;
import mods.eln.node.six.SixNodeDescriptor;
import mods.eln.wiki.Data;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import org.lwjgl.opengl.GL11;
import java.util.Collections;
import java.util.List;
import static mods.eln.i18n.I18N.tr;
public class ElectricalTimeoutDescriptor extends SixNodeDescriptor {
Obj3D obj;
Obj3DPart main, rot, led;
float rotStart, rotEnd;
String tickSound = null;
float tickVolume = 0f;
public ElectricalTimeoutDescriptor(String name, Obj3D obj) {
super(name, ElectricalTimeoutElement.class, ElectricalTimeoutRender.class);
if (obj != null) {
main = obj.getPart("main");
rot = obj.getPart("rot");
if (rot != null) {
rotStart = rot.getFloat("rotStart");
rotEnd = rot.getFloat("rotEnd");
}
led = obj.getPart("led");
}
voltageLevelColor = VoltageLevelColor.SignalVoltage;
}
@Override
public void addInformation(ItemStack itemStack, EntityPlayer entityPlayer, List list, boolean par4) {
super.addInformation(itemStack, entityPlayer, list, par4);
Collections.addAll(list, tr("Upon application of a high signal,\nthe timer maintains the output high for\na configurable interval. Can be re-triggered.").split("\n"));
}
@Override
public void setParent(Item item, int damage) {
super.setParent(item, damage);
Data.addSignal(newItemStack());
}
void draw(float left) {
if (main != null) main.draw();
if (rot != null) {
rot.draw(rotEnd + (rotStart - rotEnd) * left, 1f, 0f, 0f);
}
if (led != null) {
UtilsClient.ledOnOffColor(left != 0f);
UtilsClient.drawLight(led);
GL11.glColor3f(1f, 1f, 1f);
}
}
public ElectricalTimeoutDescriptor setTickSound(String tickSound, float tickVolume) {
this.tickSound = tickSound;
this.tickVolume = tickVolume;
return this;
}
@Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return type != ItemRenderType.INVENTORY;
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
return true;
}
@Override
public boolean shouldUseRenderHelperEln(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return type != ItemRenderType.INVENTORY;
}
@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
if (type == ItemRenderType.INVENTORY) {
super.renderItem(type, item, data);
}
draw(1f);
}
@Override
public LRDU getFrontFromPlace(Direction side, EntityPlayer player) {
return super.getFrontFromPlace(side, player).right();
}
}