package mods.eln.sixnode.hub;
import mods.eln.misc.Direction;
import mods.eln.misc.LRDU;
import mods.eln.misc.Obj3D;
import mods.eln.misc.Obj3D.Obj3DPart;
import mods.eln.misc.VoltageLevelColor;
import mods.eln.node.six.SixNodeDescriptor;
import mods.eln.wiki.Data;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import org.lwjgl.opengl.GL11;
import java.util.Collections;
import java.util.List;
import static mods.eln.i18n.I18N.tr;
public class HubDescriptor extends SixNodeDescriptor {
Obj3D obj;
Obj3DPart main;
Obj3DPart[] connection = new Obj3DPart[6];
public HubDescriptor(String name, Obj3D obj) {
super(name, HubElement.class, HubRender.class);
this.obj = obj;
if (obj != null) {
main = obj.getPart("main");
for (int idx = 0; idx < 6; idx++) {
connection[idx] = obj.getPart("con" + idx);
}
}
voltageLevelColor = VoltageLevelColor.Neutral;
}
void draw(boolean[] connectionGrid) {
if (main != null) main.draw();
for (int idx = 0; idx < 6; idx++) {
if (connectionGrid[idx])
GL11.glColor3f(40 / 255f, 40 / 255f, 40 / 255f);
else
GL11.glColor3f(150 / 255f, 150 / 255f, 150 / 255f);
if (connection[idx] != null) connection[idx].draw();
}
GL11.glColor3f(1, 1, 1);
}
/* @Override
public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) {
return true;
}
@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
return true;
}*/
/*@Override
public void renderItem(ItemRenderType type, ItemStack item, Object... data) {
//GL11.glTranslatef(-0.3f, -0.1f, 0f);
draw(new boolean[]{true, true, true, true, true, true});
}*/
@Override
public void setParent(Item item, int damage) {
super.setParent(item, damage);
Data.addWiring(newItemStack());
}
@Override
public void addInformation(ItemStack itemStack, EntityPlayer entityPlayer, List list, boolean par4) {
super.addInformation(itemStack, entityPlayer, list, par4);
Collections.addAll(list, tr("Allows crossing cables\non one single block.").split("\n"));
}
@Override
public LRDU getFrontFromPlace(Direction side, EntityPlayer player) {
return LRDU.Up;
}
}