package mods.eln.sixnode.electricalgatesource;
import mods.eln.Eln;
import mods.eln.cable.CableRenderDescriptor;
import mods.eln.misc.Direction;
import mods.eln.misc.LRDU;
import mods.eln.misc.RcInterpolator;
import mods.eln.misc.UtilsClient;
import mods.eln.node.six.SixNodeDescriptor;
import mods.eln.node.six.SixNodeElementRender;
import mods.eln.node.six.SixNodeEntity;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.entity.player.EntityPlayer;
import java.io.DataInputStream;
import java.io.IOException;
public class ElectricalGateSourceRender extends SixNodeElementRender {
ElectricalGateSourceDescriptor descriptor;
LRDU front;
RcInterpolator interpolator;
float voltageSyncValue = 0;
boolean voltageSyncNew = false;
boolean boot = true;
public ElectricalGateSourceRender(SixNodeEntity tileEntity, Direction side, SixNodeDescriptor descriptor) {
super(tileEntity, side, descriptor);
this.descriptor = (ElectricalGateSourceDescriptor) descriptor;
interpolator = new RcInterpolator(this.descriptor.render.speed);
}
@Override
public void draw() {
super.draw();
drawSignalPin(front, new float[]{3, 3, 3, 3});
if (side.isY()) {
front.glRotateOnX();
} else {
LRDU.Down.glRotateOnX();
}
descriptor.draw(interpolator.get(), UtilsClient.distanceFromClientPlayer(this.tileEntity), tileEntity);
}
@Override
public void refresh(float deltaT) {
interpolator.setTarget((float) (voltageSyncValue / Eln.SVU));
interpolator.step(deltaT);
}
@Override
public void publishUnserialize(DataInputStream stream) {
super.publishUnserialize(stream);
try {
Byte b;
b = stream.readByte();
front = LRDU.fromInt((b >> 4) & 3);
float readF;
readF = stream.readFloat();
if (voltageSyncValue != readF) {
voltageSyncValue = readF;
voltageSyncNew = true;
}
if (boot) {
boot = false;
interpolator.setValue((float) (voltageSyncValue / Eln.SVU));
}
} catch (IOException e) {
e.printStackTrace();
}
}
@Override
public CableRenderDescriptor getCableRender(LRDU lrdu) {
return Eln.instance.signalCableDescriptor.render;
}
@Override
public GuiScreen newGuiDraw(Direction side, EntityPlayer player) {
return new ElectricalGateSourceGui(player, this);
}
}