package org.bukkit.inventory;
/**
* Includes interface to the 4 armor slots
*/
public interface PlayerInventory extends Inventory {
/**
* Get all ItemStacks from the armor slots
*
* @return All the ItemStacks from the armor slots
*/
public ItemStack[] getArmorContents();
/**
* Return the ItemStack from the helmet slot
*
* @return The ItemStack in the helmet slot
*/
public ItemStack getHelmet();
/**
* Return the ItemStack from the chestplate slot
*
* @return The ItemStack in the chestplate slot
*/
public ItemStack getChestplate();
/**
* Return the ItemStack from the leg slot
*
* @return The ItemStack in the leg slot
*/
public ItemStack getLeggings();
/**
* Return the ItemStack from the boots slot
*
* @return The ItemStack in the boots slot
*/
public ItemStack getBoots();
/**
* Put the given ItemStack into the helmet slot
* This does not check if the ItemStack is a helmet
*
* @param helmet The ItemStack to use as helmet
*/
public void setHelmet(ItemStack helmet);
/**
* Put the given ItemStack into the chestplate slot
* This does not check if the ItemStack is a chestplate
*
* @param chestplate The ItemStack to use as chestplate
*/
public void setChestplate(ItemStack chestplate);
/**
* Put the given ItemStack into the leg slot
* This does not check if the ItemStack is a pair of leggings
*
* @param leggings The ItemStack to use as leggings
*/
public void setLeggings(ItemStack leggings);
/**
* Put the given ItemStack into the boots slot
* This does not check if the ItemStack is a boots
*
* @param boots The ItemStack to use as boots
*/
public void setBoots(ItemStack boots);
/**
* Returns the ItemStack currently hold
*
* @return The currently held ItemStack
*/
public ItemStack getItemInHand();
/**
* Sets the item in hand
*
* @param stack Stack to set
*/
public void setItemInHand(ItemStack stack);
/**
* Get the slot number of the currently held item
*
* @return Held item slot number
*/
public int getHeldItemSlot();
}