package org.bukkit.event.world; import org.bukkit.World; import org.bukkit.Location; /** * An event that is called when a world's spawn changes. The * world's previous spawn location is included. * * @author willurd */ public class SpawnChangeEvent extends WorldEvent { private Location previousLocation; public SpawnChangeEvent(World world, Location previousLocation) { super(Type.SPAWN_CHANGE, world); this.previousLocation = previousLocation; } /** * Gets the previous spawn location * * @return Location that used to be spawn */ public Location getPreviousLocation() { return previousLocation; } }