package org.bukkit.event.player; import org.bukkit.Location; import org.bukkit.entity.Player; public class PlayerRespawnEvent extends PlayerEvent { private Location respawnLocation; public PlayerRespawnEvent(Player respawnPlayer, Location respawnLocation) { super(Type.PLAYER_RESPAWN, respawnPlayer); this.respawnLocation = respawnLocation; } /** * Gets the current respawn location * * @return Location current respawn location */ public Location getRespawnLocation() { return this.respawnLocation; } /** * Sets the new respawn location * * @param respawnLocation new location for the respawn */ public void setRespawnLocation(Location respawnLocation) { this.respawnLocation = respawnLocation; } }