package org.bukkit.event.player;
import org.bukkit.entity.Item;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
/**
* Thrown when a player drops an item from their inventory
*/
public class PlayerDropItemEvent extends PlayerEvent implements Cancellable {
private final Item drop;
private boolean cancel = false;
public PlayerDropItemEvent(final Player player, final Item drop) {
super(Type.PLAYER_DROP_ITEM, player);
this.drop = drop;
}
/**
* Gets the ItemDrop created by the player
*
* @return ItemDrop
*/
public Item getItemDrop() {
return drop;
}
/**
* Gets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* If an item drop event is cancelled, the item will not be dropped and it
* will be added back to the players inventory.
* This will not fire an event.
*
* @return true if this event is cancelled
*/
public boolean isCancelled() {
return cancel;
}
/**
* Sets the cancellation state of this event. A cancelled event will not
* be executed in the server, but will still pass to other plugins
*
* If an item drop event is cancelled, the item will not be dropped and it
* will be added back to the players inventory.
* This will not fire an event.
*
* @param cancel true if you wish to cancel this event
*/
public void setCancelled(boolean cancel) {
this.cancel = cancel;
}
}