package org.bukkit.event.player;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
/**
* This event is fired when the player is leaving a bed.
*
* @author sk89q
*/
public class PlayerBedLeaveEvent extends PlayerEvent {
private Block bed;
public PlayerBedLeaveEvent(Player who, Block bed) {
super(Type.PLAYER_BED_LEAVE, who);
this.bed = bed;
}
/**
* Returns the bed block.
*
* @return
*/
public Block getBed() {
return bed;
}
}