package org.buckit.commands;
import org.buckit.Config;
import org.bukkit.Location;
import org.bukkit.Server;
import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
public class SpawnCommand extends Command {
public SpawnCommand(String name, Server server) {
super(name);
this.description = "Warps you to spawn.";
this.usageMessage = "Usage: /spawn";
this.accessname = "buckit.spawn";
}
@Override
public boolean execute(CommandSender sender, String currentAlias, String[] args) {
if (!(sender instanceof Player))
return false;
Location spawn = ((Player) sender).getLocation().getWorld().getSpawnLocation();
((Player) sender).teleportTo(spawn);
sender.sendMessage(Config.DEFAULT_INFO_COLOR + "Welcome at spawn!");
return true;
}
}