package org.buckit.commands; import org.buckit.Config; import org.bukkit.Location; import org.bukkit.Server; import org.bukkit.command.Command; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; public class SpawnCommand extends Command { public SpawnCommand(String name, Server server) { super(name); this.description = "Warps you to spawn."; this.usageMessage = "Usage: /spawn"; this.accessname = "buckit.spawn"; } @Override public boolean execute(CommandSender sender, String currentAlias, String[] args) { if (!(sender instanceof Player)) return false; Location spawn = ((Player) sender).getLocation().getWorld().getSpawnLocation(); ((Player) sender).teleportTo(spawn); sender.sendMessage(Config.DEFAULT_INFO_COLOR + "Welcome at spawn!"); return true; } }