package org.bukkit.craftbukkit.inventory;
import net.minecraft.server.InventoryPlayer;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
public class CraftInventoryPlayer extends CraftInventory implements PlayerInventory {
public CraftInventoryPlayer(net.minecraft.server.InventoryPlayer inventory) {
super(inventory);
}
public InventoryPlayer getInventory() {
return (InventoryPlayer) inventory;
}
public int getSize() {
return super.getSize() - 4;
}
public CraftItemStack getItemInHand() {
return new CraftItemStack( getInventory().b() );
}
public void setItemInHand(ItemStack stack) {
setItem( getHeldItemSlot(), stack );
}
public int getHeldItemSlot() {
return getInventory().c;
}
public ItemStack getHelmet() {
return getItem( getSize() + 3 );
}
public ItemStack getChestplate() {
return getItem( getSize() + 2 );
}
public ItemStack getLeggings() {
return getItem( getSize() + 1 );
}
public ItemStack getBoots() {
return getItem( getSize() + 0 );
}
public void setHelmet(ItemStack helmet) {
setItem( getSize() + 3, helmet );
}
public void setChestplate(ItemStack chestplate) {
setItem( getSize() + 2, chestplate );
}
public void setLeggings(ItemStack leggings) {
setItem( getSize() + 1, leggings );
}
public void setBoots(ItemStack boots) {
setItem( getSize() + 0, boots );
}
public CraftItemStack[] getArmorContents() {
net.minecraft.server.ItemStack[] mcItems = getInventory().getArmorContents();
CraftItemStack[] ret = new CraftItemStack[mcItems.length];
for (int i = 0; i < mcItems.length; i++ ) {
ret[i] = new CraftItemStack(mcItems[i]);
}
return ret;
}
}