package org.bukkit.event.player;
import org.bukkit.entity.Player;
/**
* Fired when a player changes their currently held item
*/
public class PlayerItemHeldEvent extends PlayerEvent {
private int previous;
private int current;
public PlayerItemHeldEvent(final Player player, final int previous, final int current) {
super(Type.PLAYER_ITEM_HELD, player);
this.previous = previous;
this.current = current;
}
/**
* Gets the previous held slot index
*
* @return Previous slot index
*/
public int getPreviousSlot() {
return previous;
}
/**
* Gets the new held slot index
*
* @return New slot index
*/
public int getNewSlot() {
return current;
}
}