package org.bukkit.craftbukkit.block; import org.bukkit.block.BlockFace; import org.bukkit.block.Biome; import org.bukkit.block.Block; import net.minecraft.server.BiomeBase; import net.minecraft.server.BlockRedstoneWire; import org.bukkit.*; import org.bukkit.block.BlockState; import org.bukkit.craftbukkit.CraftChunk; import org.bukkit.util.BlockVector; public class CraftBlock implements Block { private final CraftChunk chunk; private final int x; private final int y; private final int z; public CraftBlock(CraftChunk chunk, int x, int y, int z) { this.x = x; this.y = y; this.z = z; this.chunk = chunk; } /** * Gets the world which contains this Block * * @return World containing this block */ public World getWorld() { return chunk.getWorld(); } /** * Gets the Location of the block * * @return Location of the block */ public Location getLocation() { return new Location(getWorld(), x, y, z); } public BlockVector getVector() { return new BlockVector(x, y, z); } /** * Gets the x-coordinate of this block * * @return x-coordinate */ public int getX() { return x; } /** * Gets the y-coordinate of this block * * @return y-coordinate */ public int getY() { return y; } /** * Gets the z-coordinate of this block * * @return z-coordinate */ public int getZ() { return z; } /** * Gets the chunk which contains this block * * @return Containing Chunk */ public Chunk getChunk() { return chunk; } /** * Sets the metadata for this block * * @param data New block specific metadata */ public void setData(final byte data) { chunk.getHandle().d.c(x, y, z, data); } public void setData(final byte data, boolean applyPhysics) { if (applyPhysics) { chunk.getHandle().d.c(x, y, z, data); } else { chunk.getHandle().d.d(x, y, z, data); } } /** * Gets the metadata for this block * * @return block specific metadata */ public byte getData() { return (byte) chunk.getHandle().b(this.x & 0xF, this.y & 0x7F, this.z & 0xF); } /** * Sets the type of this block * * @param type Material to change this block to */ public void setType(final Material type) { setTypeId(type.getId()); } /** * Sets the type-id of this block * * @param type Type-Id to change this block to * @return whether the block was changed */ public boolean setTypeId(final int type) { return chunk.getHandle().d.e(x, y, z, type); } public boolean setTypeId(final int type, final boolean applyPhysics) { if (applyPhysics) { return setTypeId(type); } else { return chunk.getHandle().d.setTypeId(x, y, z, type); } } public boolean setTypeIdAndData(final int type, final byte data, final boolean applyPhysics) { if (applyPhysics) { return chunk.getHandle().d.b(x, y, z, type, data); } else { boolean success = chunk.getHandle().d.setTypeIdAndData(x, y, z, type, data); if(success) { chunk.getHandle().d.g(x, y, z); } return success; } } /** * Gets the type of this block * * @return block type */ public Material getType() { return Material.getMaterial(getTypeId()); } /** * Gets the type-id of this block * * @return block type-id */ public int getTypeId() { return chunk.getHandle().a(this.x & 0xF, this.y & 0x7F, this.z & 0xF); } /** * Gets the light level between 0-15 * * @return light level */ public byte getLightLevel() { return (byte) chunk.getHandle().d.j(this.x, this.y, this.z); } /** * Gets the block at the given face * * @param face Face of this block to return * @return Block at the given face */ public Block getFace(final BlockFace face) { return getFace(face, 1); } /** * Gets the block at the given distance of the given face<br /> * <br /> * For example, the following method places water at 100,102,100; two blocks * above 100,100,100. * <pre> * Block block = world.getBlockAt(100,100,100); * Block shower = block.getFace(BlockFace.UP, 2); * shower.setType(Material.WATER); * </pre> * * @param face Face of this block to return * @param distance Distance to get the block at * @return Block at the given face */ public Block getFace(final BlockFace face, final int distance) { return getRelative(face.getModX() * distance, face.getModY() * distance, face.getModZ() * distance); } /** * Gets the block at the given offsets * * @param modX X-coordinate offset * @param modY Y-coordinate offset * @param modZ Z-coordinate offset * @return Block at the given offsets */ public Block getRelative(final int modX, final int modY, final int modZ) { return getWorld().getBlockAt(getX() + modX, getY() + modY, getZ() + modZ); } /** * Gets the block at the given offsets * * @param face face * @return Block at the given offsets */ public Block getRelative(BlockFace face) { return getRelative(face.getModX(), face.getModY(), face.getModZ()); } /** * Gets the face relation of this block compared to the given block<br /> * <br /> * For example: * <pre> * Block current = world.getBlockAt(100, 100, 100); * Block target = world.getBlockAt(100, 101, 100); * * current.getFace(target) == BlockFace.UP; * </pre> * <br /> * If the given block is not connected to this block, null may be returned * * @param block Block to compare against this block * @return BlockFace of this block which has the requested block, or null */ public BlockFace getFace(final Block block) { BlockFace[] values = BlockFace.values(); for (BlockFace face : values) { if ( (this.getX() + face.getModX() == block.getX()) && (this.getY() + face.getModY() == block.getY()) && (this.getZ() + face.getModZ() == block.getZ()) ) { return face; } } return null; } @Override public String toString() { return "CraftBlock{" + "chunk=" + chunk + "x=" + x + "y=" + y + "z=" + z + '}'; } /** * Notch uses a 0-5 to mean DOWN, UP, EAST, WEST, NORTH, SOUTH * in that order all over. This method is convenience to convert for us. * * @return BlockFace the BlockFace represented by this number */ public static BlockFace notchToBlockFace(int notch) { switch (notch) { case 0: return BlockFace.DOWN; case 1: return BlockFace.UP; case 2: return BlockFace.EAST; case 3: return BlockFace.WEST; case 4: return BlockFace.NORTH; case 5: return BlockFace.SOUTH; default: return BlockFace.SELF; } } public static int blockFaceToNotch(BlockFace face) { switch(face) { case DOWN: return 0; case UP: return 1; case EAST: return 2; case WEST: return 3; case NORTH: return 4; case SOUTH: return 5; default: return 7; //Good as anything here, but technically invalid } } public BlockState getState() { Material material = getType(); switch (material) { case SIGN: case SIGN_POST: case WALL_SIGN: return new CraftSign(this); case CHEST: return new CraftChest(this); case BURNING_FURNACE: case FURNACE: return new CraftFurnace(this); case DISPENSER: return new CraftDispenser(this); case MOB_SPAWNER: return new CraftCreatureSpawner(this); case NOTE_BLOCK: return new CraftNoteBlock(this); default: return new CraftBlockState(this); } } public Biome getBiome() { BiomeBase base = chunk.getHandle().d.a().a(x, z); if (base == BiomeBase.RAINFOREST) { return Biome.RAINFOREST; } else if (base == BiomeBase.SWAMPLAND) { return Biome.SWAMPLAND; } else if (base == BiomeBase.SEASONAL_FOREST) { return Biome.SEASONAL_FOREST; } else if (base == BiomeBase.FOREST) { return Biome.FOREST; } else if (base == BiomeBase.SAVANNA) { return Biome.SAVANNA; } else if (base == BiomeBase.SHRUBLAND) { return Biome.SHRUBLAND; } else if (base == BiomeBase.TAIGA) { return Biome.TAIGA; } else if (base == BiomeBase.DESERT) { return Biome.DESERT; } else if (base == BiomeBase.PLAINS) { return Biome.PLAINS; } else if (base == BiomeBase.ICE_DESERT) { return Biome.ICE_DESERT; } else if (base == BiomeBase.TUNDRA) { return Biome.TUNDRA; } else if (base == BiomeBase.HELL) { return Biome.HELL; } return null; } public boolean isBlockPowered() { return chunk.getHandle().d.o(x, y, z); } public boolean isBlockIndirectlyPowered() { return chunk.getHandle().d.p(x, y, z); } @Override public boolean equals( Object o ) { return this == o; } public boolean isBlockFacePowered(BlockFace face) { return chunk.getHandle().d.i(x, y, z, blockFaceToNotch(face)); } public boolean isBlockFaceIndirectlyPowered(BlockFace face) { return chunk.getHandle().d.j(x, y, z, blockFaceToNotch(face)); } public int getBlockPower(BlockFace face) { int power = 0; BlockRedstoneWire wire = (BlockRedstoneWire) net.minecraft.server.Block.REDSTONE_WIRE; net.minecraft.server.World world = chunk.getHandle().d; if ((face == BlockFace.DOWN || face == BlockFace.SELF) && world.i(x, y - 1, z, 0)) power = wire.f(world, x, y - 1, z, power); if ((face == BlockFace.UP || face == BlockFace.SELF) && world.i(x, y + 1, z, 1)) power = wire.f(world, x, y + 1, z, power); if ((face == BlockFace.EAST || face == BlockFace.SELF) && world.i(x, y, z - 1, 2)) power = wire.f(world, x, y, z - 1, power); if ((face == BlockFace.WEST || face == BlockFace.SELF) && world.i(x, y, z + 1, 3)) power = wire.f(world, x, y, z + 1, power); if ((face == BlockFace.NORTH || face == BlockFace.SELF) && world.i(x - 1, y, z, 4)) power = wire.f(world, x - 1, y, z, power); if ((face == BlockFace.SOUTH || face == BlockFace.SELF) && world.i(x + 1, y, z, 5)) power = wire.f(world, x + 1, y, z, power); return power > 0 ? power : (face == BlockFace.SELF ? isBlockIndirectlyPowered() : isBlockFaceIndirectlyPowered(face)) ? 15 : 0; } public int getBlockPower() { return getBlockPower(BlockFace.SELF); } }