/**
* BetonQuest - advanced quests for Bukkit
* Copyright (C) 2016 Jakub "Co0sh" Sapalski
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package pl.betoncraft.betonquest.events;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.material.MaterialData;
import org.bukkit.material.Openable;
import pl.betoncraft.betonquest.Instruction;
import pl.betoncraft.betonquest.InstructionParseException;
import pl.betoncraft.betonquest.QuestRuntimeException;
import pl.betoncraft.betonquest.api.QuestEvent;
import pl.betoncraft.betonquest.utils.LocationData;
/**
* This event opens/closes/toggles doors, trapdoors and gates.
*
* @author Jakub Sapalski
*/
public class DoorEvent extends QuestEvent {
private LocationData loc;
private ToggleType type;
private enum ToggleType {
ON, OFF, TOGGLE
}
public DoorEvent(Instruction instruction) throws InstructionParseException {
super(instruction);
staticness = true;
persistent = true;
loc = instruction.getLocation();
String action = instruction.next();
try {
type = ToggleType.valueOf(action.toUpperCase());
} catch (IllegalArgumentException e) {
throw new InstructionParseException("Unknown action type '" + action + "', allowed are: on, off, toggle");
}
}
@Override
public void run(String playerID) throws QuestRuntimeException {
Block block = loc.getLocation(playerID).getBlock();
BlockState state = block.getState();
MaterialData data = state.getData();
if (data instanceof Openable) {
Openable openable = (Openable) data;
switch (type) {
case ON:
openable.setOpen(true);
break;
case OFF:
openable.setOpen(false);
break;
case TOGGLE:
openable.setOpen(!openable.isOpen());
break;
}
state.setData((MaterialData) openable);
state.update();
}
}
}