/** * BetonQuest - advanced quests for Bukkit * Copyright (C) 2016 Jakub "Co0sh" Sapalski * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package pl.betoncraft.betonquest.events; import org.bukkit.block.Block; import org.bukkit.block.BlockState; import org.bukkit.material.MaterialData; import org.bukkit.material.Openable; import pl.betoncraft.betonquest.Instruction; import pl.betoncraft.betonquest.InstructionParseException; import pl.betoncraft.betonquest.QuestRuntimeException; import pl.betoncraft.betonquest.api.QuestEvent; import pl.betoncraft.betonquest.utils.LocationData; /** * This event opens/closes/toggles doors, trapdoors and gates. * * @author Jakub Sapalski */ public class DoorEvent extends QuestEvent { private LocationData loc; private ToggleType type; private enum ToggleType { ON, OFF, TOGGLE } public DoorEvent(Instruction instruction) throws InstructionParseException { super(instruction); staticness = true; persistent = true; loc = instruction.getLocation(); String action = instruction.next(); try { type = ToggleType.valueOf(action.toUpperCase()); } catch (IllegalArgumentException e) { throw new InstructionParseException("Unknown action type '" + action + "', allowed are: on, off, toggle"); } } @Override public void run(String playerID) throws QuestRuntimeException { Block block = loc.getLocation(playerID).getBlock(); BlockState state = block.getState(); MaterialData data = state.getData(); if (data instanceof Openable) { Openable openable = (Openable) data; switch (type) { case ON: openable.setOpen(true); break; case OFF: openable.setOpen(false); break; case TOGGLE: openable.setOpen(!openable.isOpen()); break; } state.setData((MaterialData) openable); state.update(); } } }