/**
* BetonQuest - advanced quests for Bukkit
* Copyright (C) 2016 Jakub "Co0sh" Sapalski
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package pl.betoncraft.betonquest.compatibility.vault;
import net.milkbowl.vault.permission.Permission;
import pl.betoncraft.betonquest.Instruction;
import pl.betoncraft.betonquest.InstructionParseException;
import pl.betoncraft.betonquest.api.QuestEvent;
import pl.betoncraft.betonquest.compatibility.Compatibility;
import pl.betoncraft.betonquest.utils.PlayerConverter;
/**
* Manages player's permissions
*
* @author Jakub Sapalski
*/
public class PermissionEvent extends QuestEvent {
private final String world, permission;
private final boolean add, perm;
public PermissionEvent(Instruction instruction) throws InstructionParseException {
super(instruction);
add = instruction.next().equalsIgnoreCase("add");
perm = instruction.next().equalsIgnoreCase("perm");
permission = instruction.next();
if (instruction.size() >= 5) {
world = instruction.next();
} else {
world = null;
}
}
@SuppressWarnings("deprecation")
@Override
public void run(String playerID) {
Permission vault = Compatibility.getPermission();
String player = PlayerConverter.getPlayer(playerID).getName();
if (add) {
if (perm) {
// world add perm
vault.playerAdd(world, player, permission);
} else {
// world add group
vault.playerAddGroup(world, player, permission);
}
} else {
if (perm) {
// world remove perm
vault.playerRemove(world, player, permission);
} else {
// world remove group
vault.playerRemoveGroup(world, player, permission);
}
}
}
}