package games.strategy.triplea.ui;
import java.awt.Cursor;
import java.util.logging.Level;
import javax.swing.JLabel;
import games.strategy.engine.data.GameData;
import games.strategy.engine.data.PlayerID;
import games.strategy.engine.data.UnitType;
import games.strategy.triplea.ResourceLoader;
import games.strategy.triplea.image.DiceImageFactory;
import games.strategy.triplea.image.FlagIconImageFactory;
import games.strategy.triplea.image.MapImage;
import games.strategy.triplea.image.PUImageFactory;
import games.strategy.triplea.image.ResourceImageFactory;
import games.strategy.triplea.image.TileImageFactory;
import games.strategy.triplea.image.UnitImageFactory;
import games.strategy.triplea.ui.mapdata.MapData;
import games.strategy.triplea.ui.screen.drawable.IDrawable.OptionalExtraBorderLevel;
import games.strategy.triplea.util.Stopwatch;
/**
* Headless version, so that we don't get error in linux when the system has no graphics configuration.
*/
public class HeadlessUIContext extends AbstractUIContext {
public HeadlessUIContext() {
super();
}
@Override
protected void internalSetMapDir(final String dir, final GameData data) {
final Stopwatch stopWatch = new Stopwatch(s_logger, Level.FINE, "Loading UI Context");
m_resourceLoader = ResourceLoader.getMapResourceLoader(dir);
m_scale = getPreferencesMapOrSkin(dir).getDouble(MAP_SCALE_PREF, 1);
m_mapDir = dir;
stopWatch.done();
}
@Override
public Cursor getCursor() {
return null;
}
@Override
public MapData getMapData() {
return null;
}
@Override
public TileImageFactory getTileImageFactory() {
return null;
}
@Override
public UnitImageFactory getUnitImageFactory() {
return null;
}
@Override
public JLabel createUnitImageJLabel(final UnitType type, final PlayerID player, final GameData data,
final UnitDamage damaged, final UnitEnable disabled) {
return null;
}
@Override
public ResourceImageFactory getResourceImageFactory() {
return null;
}
@Override
public MapImage getMapImage() {
return null;
}
@Override
public FlagIconImageFactory getFlagImageFactory() {
return null;
}
@Override
public PUImageFactory getPUImageFactory() {
return null;
}
@Override
public DiceImageFactory getDiceImageFactory() {
return null;
}
@Override
public boolean getShowUnits() {
return false;
}
@Override
public void setShowUnits(final boolean aBool) {}
@Override
public OptionalExtraBorderLevel getDrawTerritoryBordersAgain() {
return null;
}
@Override
public void setDrawTerritoryBordersAgain(final OptionalExtraBorderLevel level) {}
@Override
public void resetDrawTerritoryBordersAgain() {}
@Override
public void setDrawTerritoryBordersAgainToMedium() {}
@Override
public void setShowTerritoryEffects(final boolean aBool) {}
@Override
public boolean getShowTerritoryEffects() {
return false;
}
@Override
public boolean getShowMapOnly() {
return false;
}
@Override
public void setShowMapOnly(final boolean aBool) {}
@Override
public void setUnitScaleFactor(final double scaleFactor) {}
}