package games.strategy.engine.framework.startup.mc; import java.util.Map; import games.strategy.engine.message.IRemote; import games.strategy.net.INode; /** * A callback remote. * Allows the server to add the player as an observer when the game is in progress. */ public interface IObserverWaitingToJoin extends IRemote { /** * This method should not return until the client is ready to start the game. * This includes the display running, with all remote and channel listeners set up. */ void joinGame(byte[] gameData, Map<String, INode> players); /** * You could not join the game, usually this is due to an error. */ void cannotJoinGame(String reason); }