package games.strategy.triplea; /** * Constants used throughout the game. */ public interface Constants { // Player names String PLAYER_NAME_AMERICANS = "Americans"; String PLAYER_NAME_AUSTRALIANS = "Australians"; String PLAYER_NAME_BRITISH = "British"; String PLAYER_NAME_CANADIANS = "Canadians"; String PLAYER_NAME_CHINESE = "Chinese"; String PLAYER_NAME_FRENCH = "French"; String PLAYER_NAME_GERMANS = "Germans"; String PLAYER_NAME_IMPASSABLE = "Impassable"; String PLAYER_NAME_ITALIANS = "Italians"; String PLAYER_NAME_JAPANESE = "Japanese"; String PLAYER_NAME_NEUTRAL = "Neutral"; String PLAYER_NAME_PUPPET_STATES = "Puppet_States"; String PLAYER_NAME_RUSSIANS = "Russians"; // Attachment names String UNIT_ATTACHMENT_NAME = "unitAttachment"; String INF_ATTACHMENT_NAME = "infAttachment"; String TECH_ATTACHMENT_NAME = "techAttachment"; String TECH_ABILITY_ATTACHMENT_NAME = "techAbilityAttachment"; String RESOURCE_ATTACHMENT_NAME = "resourceAttachment"; String TERRITORY_ATTACHMENT_NAME = "territoryAttachment"; String RULES_ATTACHMENT_NAME = "rulesAttachment"; String RULES_OBJECTIVE_PREFIX = "objectiveAttachment"; String RULES_CONDITION_PREFIX = "conditionAttachment"; String TRIGGER_ATTACHMENT_PREFIX = "triggerAttachment"; String POLITICALACTION_ATTACHMENT_PREFIX = "politicalActionAttachment"; String USERACTION_ATTACHMENT_PREFIX = "userActionAttachment"; String PLAYER_ATTACHMENT_NAME = "playerAttachment"; String RELATIONSHIPTYPE_ATTACHMENT_NAME = "relationshipTypeAttachment"; String CANAL_ATTACHMENT_PREFIX = "canalAttachment"; String SUPPORT_ATTACHMENT_PREFIX = "supportAttachment"; String TERRITORYEFFECT_ATTACHMENT_NAME = "territoryEffectAttachment"; String PUS = "PUs"; String TECH_TOKENS = "techTokens"; String VPS = "VPs"; String NEUTRAL_CHARGE_PROPERTY = "neutralCharge"; String FACTORIES_PER_COUNTRY_PROPERTY = "maxFactoriesPerTerritory"; String TWO_HIT_BATTLESHIP_PROPERTY = "Two hit battleship"; String ALWAYS_ON_AA_PROPERTY = "Always on AA"; // allows lhtr carrier/fighter production String LHTR_CARRIER_PRODUCTION_RULES = "LHTR Carrier production rules"; // Break up fighter/carrier production into atomic units // allow fighters to be placed on newly produced carriers String CAN_PRODUCE_FIGHTERS_ON_CARRIERS = "Produce fighters on carriers"; String PRODUCE_NEW_FIGHTERS_ON_OLD_CARRIERS = "Produce new fighters on old carriers"; String MOVE_EXISTING_FIGHTERS_TO_NEW_CARRIERS = "Move existing fighters to new carriers"; String LAND_EXISTING_FIGHTERS_ON_NEW_CARRIERS = "Land existing fighters on new carriers"; String HEAVY_BOMBER_DICE_ROLLS = "Heavy Bomber Dice Rolls"; String TWO_HIT_BATTLESHIPS_REPAIR_END_OF_TURN = "Units Repair Hits End Turn"; String WW2V2 = "WW2V2"; String TOTAL_VICTORY = "Total Victory"; String HONORABLE_SURRENDER = "Honorable Surrender"; String PROJECTION_OF_POWER = "Projection of Power"; String ALL_ROCKETS_ATTACK = "All Rockets Attack"; String ROCKETS_CAN_FLY_OVER_IMPASSABLES = "Rockets Can Fly Over Impassables"; String NEUTRALS_ARE_IMPASSABLE = "Neutrals Are Impassable"; String NEUTRALS_ARE_BLITZABLE = "Neutrals Are Blitzable"; String PARTIAL_AMPHIBIOUS_RETREAT = "Partial Amphibious Retreat"; // public static final String PREVIOUS_UNITS_FIGHT = "Previous Units Fight"; /* * These are the individual rules from a game (All default to FALSE) */ String PLACEMENT_RESTRICTED_BY_FACTORY = "Placement Restricted By Factory"; String SELECTABLE_TECH_ROLL = "Selectable Tech Roll"; String WW2V3_TECH_MODEL = "WW2V3 Tech Model"; String TECH_DEVELOPMENT = "Tech Development"; String TRANSPORT_UNLOAD_RESTRICTED = "Transport Restricted Unload"; String RANDOM_AA_CASUALTIES = "Random AA Casualties"; String ROLL_AA_INDIVIDUALLY = "Roll AA Individually"; String LIMIT_ROCKET_AND_SBR_DAMAGE_TO_PRODUCTION = "Limit SBR Damage To Factory Production"; String SBR_VICTORY_POINTS = "SBR Victory Points"; String ROCKET_ATTACKS_PER_FACTORY_INFINITE = "Rocket Attacks Per Factory Infinite"; String LIMIT_SBR_DAMAGE_PER_TURN = "Limit SBR Damage Per Turn"; String LIMIT_ROCKET_DAMAGE_PER_TURN = "Limit Rocket Damage Per Turn"; String ALLIED_AIR_INDEPENDENT = "Allied Air Independent"; String DEFENDING_SUBS_SNEAK_ATTACK = "Defending Subs Sneak Attack"; String ATTACKER_RETREAT_PLANES = "Attacker Retreat Planes"; String NAVAL_BOMBARD_CASUALTIES_RETURN_FIRE_RESTRICTED = "Naval Bombard Casualties Return Fire"; String SURVIVING_AIR_MOVE_TO_LAND = "Surviving Air Move To Land"; String BLITZ_THROUGH_FACTORIES_AND_AA_RESTRICTED = "Blitz Through Factories And AA Restricted"; String AIR_ATTACK_SUB_RESTRICTED = "Air Attack Sub Restricted"; /* * End individual rules (All default to FALSE) */ /* * These are the individual rules for TripleA WW2V3 (All default to FALSE) */ String NATIONAL_OBJECTIVES = "National Objectives"; String SUB_CONTROL_SEA_ZONE_RESTRICTED = "Sub Control Sea Zone Restricted"; String UNIT_PLACEMENT_IN_ENEMY_SEAS = "Unit Placement In Enemy Seas"; String TRANSPORT_CONTROL_SEA_ZONE = "Transport Control Sea Zone"; String PRODUCTION_PER_X_TERRITORIES_RESTRICTED = "Production Per X Territories Restricted"; String PLACE_IN_ANY_TERRITORY = "Place in Any Territory"; String UNIT_PLACEMENT_PER_TERRITORY_RESTRICTED = "Unit Placement Per Territory Restricted"; String MOVEMENT_BY_TERRITORY_RESTRICTED = "Movement By Territory Restricted"; String TRANSPORT_CASUALTIES_RESTRICTED = "Transport Casualties Restricted"; // may be SUBMERSIBLE_SUBS below String SUB_RETREAT_BEFORE_BATTLE = "Sub Retreat Before Battle"; String SHORE_BOMBARD_PER_GROUND_UNIT_RESTRICTED = "Shore Bombard Per Ground Unit Restricted"; String SBR_AFFECTS_UNIT_PRODUCTION = "Damage From Bombing Done To Units Instead Of Territories"; String AA_TERRITORY_RESTRICTED = "AA Territory Restricted"; String MULTIPLE_AA_PER_TERRITORY = "Multiple AA Per Territory"; String IGNORE_TRANSPORT_IN_MOVEMENT = "Ignore Transport In Movement"; String IGNORE_SUB_IN_MOVEMENT = "Ignore Sub In Movement"; String UNPLACED_UNITS_LIVE = "Unplaced units live when not placed"; /* * End individual rules for TripleA WW2V3 (All default to FALSE) */ String PRODUCTION_PER_VALUED_TERRITORY_RESTRICTED = "Production Per Valued Territory Restricted"; String CHOOSE_AA = "Choose AA Casualties"; String PACIFIC_THEATER = "Pacific Theater"; String WW2V3 = "WW2V3"; String ECONOMIC_VICTORY = "Economic Victory"; String SUBMERSIBLE_SUBS = "Submersible Subs"; String ORIGINAL_OWNER = "originalOwner"; String USE_DESTROYERS_AND_ARTILLERY = "Use Destroyers and Artillery"; String USE_SHIPYARDS = "Use Shipyards"; String LOW_LUCK = "Low Luck"; String PU_CAP = "Territory Turn Limit"; String KAMIKAZE = "Kamikaze Airplanes"; String LHTR_HEAVY_BOMBERS = "LHTR Heavy Bombers"; String EDIT_MODE = "EditMode"; // by default this is 0, but for lhtr, it is 1 String SUPER_SUB_DEFENSE_BONUS = "Super Sub Defence Bonus"; // unit types String UNIT_TYPE_INFANTRY = "infantry"; String UNIT_TYPE_INF = "inf"; String UNIT_TYPE_MOTORIZED = "motorized"; String UNIT_TYPE_ARMOUR = "armour"; String UNIT_TYPE_TRANSPORT = "transport"; String UNIT_TYPE_SUBMARINE = "submarine"; String UNIT_TYPE_BATTLESHIP = "battleship"; String UNIT_TYPE_MARINE = "marine"; String UNIT_TYPE_CARRIER = "carrier"; String UNIT_TYPE_FIGHTER = "fighter"; String UNIT_TYPE_BOMBER = "bomber"; String UNIT_TYPE_AIR_TRANSPORT = "air_transport"; String UNIT_TYPE_FACTORY = "factory"; String UNIT_TYPE_AAGUN = "aaGun"; String UNIT_TYPE_ARTILLERY = "artillery"; String UNIT_TYPE_DESTROYER = "destroyer"; String LARGE_MAP_FILENAME = "largeMap.gif"; String SMALL_MAP_FILENAME = "smallMap.jpeg"; String MAP_NAME = "mapName"; String SHOW_ENEMY_CASUALTIES_USER_PREF = "ShowEnemyCasualties"; String FOCUS_ON_OWN_CASUALTIES_USER_PREF = "FocusOnOwnCasualties"; // new scramble property names String SCRAMBLE_RULES_IN_EFFECT = "Scramble Rules In Effect"; String SCRAMBLED_UNITS_RETURN_TO_BASE = "Scrambled Units Return To Base"; String SCRAMBLE_TO_SEA_ONLY = "Scramble To Sea Only"; String SCRAMBLE_FROM_ISLAND_ONLY = "Scramble From Island Only"; String SCRAMBLE_TO_ANY_AMPHIBIOUS_ASSAULT = "Scramble To Any Amphibious Assault"; String OLD_ART_RULE_NAME = "ArtyOld"; String SUPPORT_RULE_NAME_OLD = SUPPORT_ATTACHMENT_PREFIX + OLD_ART_RULE_NAME; String SUPPORT_RULE_NAME_OLD_TEMP_FIRST = SUPPORT_ATTACHMENT_PREFIX + OLD_ART_RULE_NAME + "TempFirst"; String TRIGGERS = "Use Triggers"; String PU_MULTIPLIER = "Multiply PUs"; String LL_AA_ONLY = "Low Luck for AntiAircraft"; String SELECTABLE_ZERO_MOVEMENT_UNITS = "Selectable Zero Movement Units"; String PARATROOPERS_CAN_MOVE_DURING_NON_COMBAT = "Paratroopers Can Move During Non Combat"; String UNLIMITED_CONSTRUCTIONS = "Unlimited Constructions"; String MORE_CONSTRUCTIONS_WITHOUT_FACTORY = "More Constructions without Factory"; String MORE_CONSTRUCTIONS_WITH_FACTORY = "More Constructions with Factory"; String UNIT_PLACEMENT_RESTRICTIONS = "Unit Placement Restrictions"; String TWO_HIT_BATTLESHIPS_REPAIR_BEGINNING_OF_TURN = "Units Repair Hits Start Turn"; String TWO_HITPOINT_UNITS_REQUIRE_REPAIR_FACILITIES = "Two HitPoint Units Require Repair Facilities"; String LL_TECH_ONLY = "Low Luck for Technology"; String TRIGGERED_VICTORY = "Triggered Victory"; String GIVE_UNITS_BY_TERRITORY = "Give Units By Territory"; String UNITS_CAN_BE_DESTROYED_INSTEAD_OF_CAPTURED = "Units Can Be Destroyed Instead Of Captured"; String SUICIDE_AND_MUNITION_CASUALTIES_RESTRICTED = "Suicide and Munition Casualties Restricted"; String DEFENDING_SUICIDE_AND_MUNITION_UNITS_DO_NOT_FIRE = "Defending Suicide and Munition Units Do Not Fire"; String NAVAL_UNITS_MAY_NOT_NONCOMBAT_MOVE_INTO_CONTROLLED_SEA_ZONES = "Naval Units May Not NonCombat Move Into Controlled Sea Zones"; String UNITS_MAY_GIVE_BONUS_MOVEMENT = "Units May Give Bonus Movement"; String LL_DAMAGE_ONLY = "Low Luck for Bombing and Territory Damage"; String CAPTURE_UNITS_ON_ENTERING_TERRITORY = "Capture Units On Entering Territory"; String DESTROY_UNITS_ON_ENTERING_TERRITORY = "On Entering Units Destroyed Instead Of Captured"; String DAMAGE_FROM_BOMBING_DONE_TO_UNITS_INSTEAD_OF_TERRITORIES = "Damage From Bombing Done To Units Instead Of Territories"; String NEUTRAL_FLYOVER_ALLOWED = "Neutral Flyover Allowed"; String UNITS_CAN_BE_CHANGED_ON_CAPTURE = "Units Can Be Changed On Capture"; String AI_BONUS_INCOME_PERCENTAGE = "AI Bonus Income Percentage"; String AI_BONUS_INCOME_FLAT_RATE = "AI Bonus Income Flat Rate"; String AI_BONUS_ATTACK = "AI Bonus Attack"; String AI_BONUS_DEFENSE = "AI Bonus Defense"; String RELATIONSHIPS_LAST_EXTRA_ROUNDS = "Relationships Last Extra Rounds"; String ALLIANCES_CAN_CHAIN_TOGETHER = "Alliances Can Chain Together"; String RAIDS_MAY_BE_PRECEEDED_BY_AIR_BATTLES = "Raids May Be Preceeded By Air Battles"; String BATTLES_MAY_BE_PRECEEDED_BY_AIR_BATTLES = "Battles May Be Preceeded By Air Battles"; String USE_KAMIKAZE_SUICIDE_ATTACKS = "Use Kamikaze Suicide Attacks"; String KAMIKAZE_SUICIDE_ATTACKS_DONE_BY_CURRENT_TERRITORY_OWNER = "Kamikaze Suicide Attacks Done By Current Territory Owner"; String FORCE_AA_ATTACKS_FOR_LAST_STEP_OF_FLY_OVER = "Force AA Attacks For Last Step Of Fly Over"; String PARATROOPERS_CAN_ATTACK_DEEP_INTO_ENEMY_TERRITORY = "Paratroopers Can Attack Deep Into Enemy Territory"; String USE_BOMBING_MAX_DICE_SIDES_AND_BONUS = "Use Bombing Max Dice Sides And Bonus"; String CONVOY_BLOCKADES_ROLL_DICE_FOR_COST = "Convoy Blockades Roll Dice For Cost"; String AIRBORNE_ATTACKS_ONLY_IN_EXISTING_BATTLES = "Airborne Attacks Only In Existing Battles"; String AIRBORNE_ATTACKS_ONLY_IN_ENEMY_TERRITORIES = "Airborne Attacks Only In Enemy Territories"; String SUBS_CAN_END_NONCOMBAT_MOVE_WITH_ENEMIES = "Subs Can End NonCombat Move With Enemies"; String REMOVE_ALL_TECH_TOKENS_AT_END_OF_TURN = "Remove All Tech Tokens At End Of Turn"; String KAMIKAZE_SUICIDE_ATTACKS_ONLY_WHERE_BATTLES_ARE = "Kamikaze Suicide Attacks Only Where Battles Are"; String SUBMARINES_PREVENT_UNESCORTED_AMPHIBIOUS_ASSAULTS = "Submarines Prevent Unescorted Amphibious Assaults"; String SUBMARINES_DEFENDING_MAY_SUBMERGE_OR_RETREAT = "Submarines Defending May Submerge Or Retreat"; String AIR_BATTLE_ROUNDS = "Air Battle Rounds"; String SEA_BATTLE_ROUNDS = "Sea Battle Rounds"; String LAND_BATTLE_ROUNDS = "Land Battle Rounds"; String AIR_BATTLE_ATTACKERS_CAN_RETREAT = "Air Battle Attackers Can Retreat"; String AIR_BATTLE_DEFENDERS_CAN_RETREAT = "Air Battle Defenders Can Retreat"; String CAN_SCRAMBLE_INTO_AIR_BATTLES = "Can Scramble Into Air Battles"; String TERRITORIES_ARE_ASSIGNED_RANDOMLY = "Territories Are Assigned Randomly"; String USE_FUEL_COST = "Use Fuel Cost"; String RETREATING_UNITS_REMAIN_IN_PLACE = "Retreating Units Remain In Place"; String CONTESTED_TERRITORIES_PRODUCE_NO_INCOME = "Contested Territories Produce No Income"; String SEA_BATTLES_MAY_BE_IGNORED = "Sea Battles May Be Ignored"; String ABANDONED_TERRITORIES_MAY_BE_TAKEN_OVER_IMMEDIATELY = "Abandoned Territories May Be Taken Over Immediately"; String DISABLED_PLAYERS_ASSETS_DELETED = "Disabled Players Assets Deleted"; String CONTROL_ALL_CANALS_BETWEEN_TERRITORIES_TO_PASS = "Control All Canals Between Territories To Pass"; // relationships stuff String RELATIONSHIP_TYPE_SELF = "self_relation"; String RELATIONSHIP_TYPE_NULL = "null_relation"; String RELATIONSHIP_TYPE_DEFAULT_ALLIED = "default_allied_relation"; String RELATIONSHIP_TYPE_DEFAULT_WAR = "default_war_relation"; String RELATIONSHIP_CONDITION_ANY_NEUTRAL = "anyNeutral"; String RELATIONSHIP_CONDITION_ANY = "any"; String RELATIONSHIP_CONDITION_ANY_ALLIED = "anyAllied"; String RELATIONSHIP_CONDITION_ANY_WAR = "anyWar"; String RELATIONSHIP_ARCHETYPE_NEUTRAL = "neutral"; String RELATIONSHIP_ARCHETYPE_WAR = "war"; String RELATIONSHIP_ARCHETYPE_ALLIED = "allied"; String RELATIONSHIP_PROPERTY_DEFAULT = "default"; String RELATIONSHIP_PROPERTY_TRUE = "true"; String RELATIONSHIP_PROPERTY_FALSE = "false"; String USE_POLITICS = "Use Politics"; String PROPERTY_TRUE = "true"; String PROPERTY_FALSE = "false"; String PROPERTY_DEFAULT = "default"; String CONFIRM_DEFENSIVE_ROLLS = "confirm_defensive_rolls"; String CONSTRUCTION_TYPE_FACTORY = "factory"; }