package games.strategy.engine.message; /** * Called when the connection to a node is lost while invoking a remote method. * * <p> * Only returned on remotes or channels that wait for the results of the method invocation. * </p> */ public class ConnectionLostException extends MessengerException { private static final long serialVersionUID = -5310065420171098696L; public ConnectionLostException(final String message) { super(message, new Exception("Invoker Stack")); } }