package games.strategy.engine.message;
/**
* Called when the connection to a node is lost while invoking a remote method.
*
* <p>
* Only returned on remotes or channels that wait for the results of the method invocation.
* </p>
*/
public class ConnectionLostException extends MessengerException {
private static final long serialVersionUID = -5310065420171098696L;
public ConnectionLostException(final String message) {
super(message, new Exception("Invoker Stack"));
}
}